Rosenverse
Wargaming (An Introduction)

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Wargaming (An Introduction)

Thursday, August 10, 2023 • Enterprise Community
Share the love for this talk
Wargaming (An Introduction)
Speakers: Terry Buckman
Link:

Summary

What is wargaming and how can the process be used to inform and refine strategic planning?

First, what is wargaming? Terry will start with a short presentation giving the historical perspective and military usage of wargaming.

Second, will be how the process can inform and refine strategic planning and decision-making. Here we will pivot to describing non-military contexts/examples for wargaming (strategic planning/decision support).

Third, he will solicit ideas participants might have for problems where wargaming could be helpful, and together will quickly iterate a wargame concept for the juiciest of these ideas.


Key Insights

  • •

    War gaming has ancient origins, with Sun Tzu formalizing strategic concepts over 2000 years ago.

  • •

    The Naval War College’s war gaming helped turn the tide of the Pacific War in World War II through predictive simulations.

  • •

    War gaming differs from tabletop exercises, seminars, and rehearsals of concept primarily in its competitive, adversarial nature and evolving scenario.

  • •

    Human interplay is a fundamental element distinguishing war games from mere simulations or models.

  • •

    Data collected from war games is often qualitative and analyzed thematically to gauge decision-making quality and scenario fidelity.

  • •

    War games can be run multiple times with the same scenario, acknowledging that individual decisions vary depending on timing and context.

  • •

    Developing personas or emulations of opposing actors is common in war games to model realistic adversary behavior.

  • •

    War games have practical applications beyond military, including business strategy, advocacy, and leadership transitions.

  • •

    Move-countermove pacing in war games enhances depth of strategic thinking compared to synchronous simultaneous moves.

  • •

    Though costly and time-intensive, smaller and quicker war games are possible, especially outside of classified military environments.

Notable Quotes

"If you know yourself and your enemy, then you’re guaranteed victory."

"War games really are research — creative and systematic work to gain knowledge and improve decision making."

"A tabletop exercise is like we’re all on the same team building a plan, but a war game is competition against other teams."

"Without human interplay, it’s a simulation or model, not a war game."

"Sometimes the best way to understand a problem is to run the game multiple times and see why decisions differ."

"In our war games, persona-like emulations represent groups or leadership apparatus, not just single individuals."

"The goal of war gaming is to provide better quality information at the right time for better decisions."

"War gaming can be used by advocacy groups to test moves against policymakers and lobbyists before taking real-world actions."

"Plans are useless, but planning is everything — that’s what war gaming is about."

"Some war games, like modeling a thermonuclear war, are no-win scenarios, which is why we spend so much time trying to prevent that."

Ask the Rosenbot
Doug Powell
DesignOps and the Next Frontier: Leading Through Unpredictable Change
2025 • DesignOps Summit 2025
Gold
Craig Brookes
"Just Make it Look Good" and Other Ways We're Misunderstood
2021 • Design at Scale 2021
Gold
Dan Willis
Theme 3: Intro
2024 • Enterprise Experience 2020
Gold
John Cutler
Prioritization for designers and product managers (1st of 3 seminars)
2024 • Rosenfeld Community
Michele Marut
Research Repositories Reconsidered
2019 • DesignOps Community
Bryce Benton
[Demo] AI-powered UX enhancement: Aligning GitHub documentation with USWDS at Austin Public Library
2024 • Designing with AI 2024
Gold
Kurdin Bazaz
Culture, DIBS & Recruiting
2021 • Design at Scale 2021
Gold
Harry Max
Failure Friday #5: Lessons from a SaaS Design Failure
2025 • Rosenfeld Community
Steve Chaparro
Bringing Into Alignment Brand, Culture and Space
2020 • DesignOps Community
Bram Wessel
Enterprise Information Architecture
2020 • Enterprise Community
Ariel Kennan
Building a Design Culture
2017 • Enterprise Experience 2017
Gold
Dane DeSutter
Keeping the Body in Mind: What Gestures and Embodied Actions Tell You That Users May Not
2024 • Advancing Research 2024
Gold
Megan Blocker
Day 2 Theme Panel
2025 • Advancing Research 2025
Gold
Jon Fukuda
Theme One Intro
2022 • DesignOps Summit 2022
Gold
Alnie Figueroa
Teamwork: Strategies for Effective Collaboration with Other Program Management Teams
2022 • DesignOps Summit 2022
Gold
Maggie Dieringer
Cutting through the Noise
2020 • DesignOps Community

More Videos

Mark Interrante

"The risk of AI is that it will over-rely on past priorities and miss new, emerging signals."

Mark Interrante Harry Max

AI for Prioritization (3rd of 3 seminars)

July 11, 2024

Patrizia Bertini

"If you are not speaking to the CEO or C-executives about compliance and transformation, someone else will."

Patrizia Bertini

The (r)evolution of designOps: It’s Time to Think (really) BIG

September 11, 2025

Shan Shen

"The phrase card sort may not require translation itself, but the activity it represents certainly does."

Shan Shen

Translating UX Terms into Business Contexts

November 29, 2023

Adam Thomas

"Most decisions are coin flip decisions—easily reversible and should be treated as defaults."

Adam Thomas

Survival Metrics – Making Change in a Fast, Data-Informed, and Politically Safe Way

December 6, 2022

Robin Beers

"Turning the research lens on both the ‘in here’ organization and the ‘out there’ customer reality helps reveal misalignments and opportunities."

Robin Beers

Research as a Catalyst for Organizational Transformation

March 12, 2021

Sheri Byrne-Haber

"You want to catch accessibility defects early through automated testing in your CI/CD pipeline, what we call shifting left."

Sheri Byrne-Haber

Accessibility at Scale

June 9, 2021

Joseph Meersman

"An ad hoc critique is best when guard is down, it’s quick, time-sensitive, and helps share early to avoid costly late feedback."

Joseph Meersman

Sweating the Pixel: Scaling Quality through Critique

June 10, 2021

Deanna Washington

"It’s not just about design; build relationships with HR, product management, sales, and more."

Deanna Washington Bria Alexander Jon Fukuda Saara Kamppari-Miller Farid Sabitov

Connecting the Ops: Plenary Panel and Closing Circle

September 9, 2022

Aaron Stienstra

"Equal solutions still leave some people out; tailoring based on needs actually provides equity."

Aaron Stienstra Lashanda Hodge

Leveraging Civic Design to Advance Equity and Rebuild Trust in the US Federal Government

December 8, 2021