Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
Wargaming (An Introduction)
Summary
What is wargaming and how can the process be used to inform and refine strategic planning? First, what is wargaming? Terry will start with a short presentation giving the historical perspective and military usage of wargaming. Second, will be how the process can inform and refine strategic planning and decision-making. Here we will pivot to describing non-military contexts/examples for wargaming (strategic planning/decision support). Third, he will solicit ideas participants might have for problems where wargaming could be helpful, and together will quickly iterate a wargame concept for the juiciest of these ideas.
Key Insights
-
•
War gaming has ancient origins, with Sun Tzu formalizing strategic concepts over 2000 years ago.
-
•
The Naval War College’s war gaming helped turn the tide of the Pacific War in World War II through predictive simulations.
-
•
War gaming differs from tabletop exercises, seminars, and rehearsals of concept primarily in its competitive, adversarial nature and evolving scenario.
-
•
Human interplay is a fundamental element distinguishing war games from mere simulations or models.
-
•
Data collected from war games is often qualitative and analyzed thematically to gauge decision-making quality and scenario fidelity.
-
•
War games can be run multiple times with the same scenario, acknowledging that individual decisions vary depending on timing and context.
-
•
Developing personas or emulations of opposing actors is common in war games to model realistic adversary behavior.
-
•
War games have practical applications beyond military, including business strategy, advocacy, and leadership transitions.
-
•
Move-countermove pacing in war games enhances depth of strategic thinking compared to synchronous simultaneous moves.
-
•
Though costly and time-intensive, smaller and quicker war games are possible, especially outside of classified military environments.
Notable Quotes
"If you know yourself and your enemy, then you’re guaranteed victory."
"War games really are research — creative and systematic work to gain knowledge and improve decision making."
"A tabletop exercise is like we’re all on the same team building a plan, but a war game is competition against other teams."
"Without human interplay, it’s a simulation or model, not a war game."
"Sometimes the best way to understand a problem is to run the game multiple times and see why decisions differ."
"In our war games, persona-like emulations represent groups or leadership apparatus, not just single individuals."
"The goal of war gaming is to provide better quality information at the right time for better decisions."
"War gaming can be used by advocacy groups to test moves against policymakers and lobbyists before taking real-world actions."
"Plans are useless, but planning is everything — that’s what war gaming is about."
"Some war games, like modeling a thermonuclear war, are no-win scenarios, which is why we spend so much time trying to prevent that."
Or choose a question:
More Videos
"Jazz soloists draw from a lifetime of patterns, sometimes quoting TV theme songs like the Muppets or Sanford and Son."
Jim KalbachJazz Improvisation as a Model for Team Collaboration
November 6, 2017
"We look to work with authors we like and enjoy being around because writing a book is a long, collaborative journey."
Louis RosenfeldCoffee with Lou: Should You Write a (UX) Book?
March 7, 2024
"Levels can mean really different things at different companies, so ask a lot of questions about expectations for each level."
Catt Small Micah Bennett Brian Carr Jessica HarlleeWhat's Next for ICs: Exploring Staff and Principal Designer Roles
February 22, 2024
"You might find that spending the most time getting people interested in collaboration is where the work really happens."
Marieke McCloskeyUser Science: Product Analytics & User Research
March 11, 2021
"Ultimately, AI avatar tools offer UX teams options to keep recordings while meeting legal compliance."
Llewyn Paine[Demo] Deploying AI doppelgangers to de-identify user research recordings
June 5, 2024
"Qualitative research really poses questions; quantitative methods let you investigate those questions rigorously."
Joshua NobleCasual Inference
October 6, 2023
"If the scale delivers bad news, we jump on and off to check; if it delivers good news, we accept it quickly."
Sara LogelYour Colleagues are Your Users Too
March 29, 2023
"The themes this year include transforming century-old industries, startup to enterprise, the outsider’s perspective, and partnering to transform."
Bria Alexander Louis RosenfeldWelcome
January 8, 2024
"Consistency is so important that sometimes even consistency in failure works if it means I only have to learn the workaround once."
Sam ProulxOnline Shopping: Designing an Accessible Experience
June 7, 2023
Latest Books All books
Dig deeper with the Rosenbot
In what ways are synthetic users or virtual personas currently used in research practice?
In what ways is AI reshaping design practice and education, according to experts like TJ McLeish?
How can research repositories score or show the impact of research recommendations to enhance organizational learning?