Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Discussion

Gold
Wednesday, June 8, 2016 • Enterprise UX 2016
Share the love for this talk
Discussion
Speakers: Adam Cutler , Karen Pascoe , Ian Swinson and Susan Worthman
Link:

Summary

In this session, Adam explains that at his company, all 1,500 designers are unified under the 'designer' umbrella instead of strict UX or front-end distinctions, spanning roles from product design to branding and client services. The panelists, including Ian, emphasize hiring designers who can clearly articulate their process, problem statements, and outcomes rather than jumping straight to solutions. They share best interview questions focusing on process, user understanding, and business impact. The conversation moves to managing globally distributed teams, with one panelist highlighting creative asynchronous collaboration using prototypes and commenting tools across time zones. Adam stresses the importance of 'triangulation' to read between communication lines and understand cultural differences, especially with more reserved team members. Ian discusses the fluidity and challenges of design titles, calling title debates distracting and arguing that behavior, delivery, and communication matter more than taxonomy. On career coaching, panelists advise honest, personal feedback combined with actionable next steps, particularly essential for junior designers. Finally, Karen urges design leaders to invest deeply in team management skills to handle complexity and deliver impact.

Key Insights

  • Adam’s company unifies all types of designers under a single 'designer' title rather than separating UX, visual, or industrial designers.

  • Effective interview questions focus on designers’ problem framing, user understanding, process choices, and measurable outcomes rather than just final solutions.

  • Managing remote, globally distributed design teams requires creative asynchronous collaboration tools and overlapping working hours to maintain team cohesion.

  • Cultural differences can make honest communication challenging; managers rely on triangulation of information to get a true sense of team morale.

  • Strong regional players with negotiation and influence skills are crucial in global distributed teams to balance local and global priorities.

  • Title granularity in design teams often distracts from actual work; what matters most is behavior, communication, and delivery rather than taxonomy.

  • A well-articulated story behind design work helps align distributed teams and promotes message consistency across a global organization.

  • One-on-one conversations yield far more honest, useful feedback than written 360 reviews or impersonal surveys.

  • Designers crave actionable development advice that pairs critique with specific next steps to improve their skills.

  • Good design management requires investing heavily in leadership skills to navigate the increasing complexity in business and teams.

Notable Quotes

"We don’t call them UX designers or front-end designers or visual designers. They’re all just designers."

"Can you show me your thought process? That’s really critical as the ability to articulate themselves."

"A really good designer tells me about the user, the problem, business and tech constraints before jumping to solution."

"In remote teams, we get prototypes up in front of folks in a short time window for collaborative comments."

"Triangulation is your friend when managing people from different cultures and reserved personalities."

"If you’re spending more time talking about titles, you’re not actually doing the design work."

"Just follow your heart and what makes you happy rather than the traditional career ceilings."

"The only thing that makes a title change is how you behave and deliver in the room."

"One-on-one conversations capture body language and tone you just don’t get in written reviews."

"Don’t be cool, be good. Work hard at leading and managing your teams."

Ask the Rosenbot
Jon Fukuda
All the Ops: Successful cross-functional collaboration
2025 • DesignOps Summit 2025
Gold
Fisayo Osilaja
[Demo] The AI edge: From researcher to strategist
2024 • Designing with AI 2024
Gold
Ricardo Martins
Unlocking the power of advanced quantitative methods
2025 • Advancing Research 2025
Gold
Sean McKay
Whole Product Thinking: Expanding beyond problem and solution space thinking
2024 • Rosenfeld Community
Aurobinda Pradhan
Introduction to Collaborative DesignOps using Cubyts
2022 • DesignOps Summit 2022
Gold
Bria Alexander
Opening Remarks Day 2
2024 • Advancing Research 2024
Gold
Sharon Banh
Reimagining research: What does the field need to grow? [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
Louis Rosenfeld
Opening Remarks
2023 • DesignOps Summit 2023
Gold
Dave Hoffer
UX Job Search AMA #3 with Joanne Weaver and Dave Hoffer
2025 • Rosenfeld Community
Alnie Figueroa
The Future of Design Operations: Transforming Our Craft
2025 • DesignOps Summit 2025
Gold
Sam Proulx
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
2022 • DesignOps Summit 2022
Gold
Mansi Gupta
Women-Centric Research: What, Why, How
2023 • Advancing Research 2023
Gold
Sahibzada Mayed
Cultivating Design Ecologies of Care, Community, and Collaboration
2023 • DesignOps Summit 2023
Gold
Davis Neable
How to Drive a Design Project When you Don’t Have a Design Team
2021 • Design at Scale 2021
Gold
Julie Gitlin
Design as an Agent of Digital Transformation at JPMC
2021 • Design at Scale 2021
Gold
Michelle Chin
The DesignOps Starter Kit
2021 • DesignOps Summit 2021
Gold

More Videos

Greg Petroff

"AI assistance in user research doesn’t supplant humans; it augments and assists by helping us sift through large volumes of data."

Greg Petroff

Software as Material—A Redux

June 6, 2023

Brendan Jarvis

"That night at 11:59 PM the entire nation of New Zealand would move into what was called a level 4 lockdown."

Brendan Jarvis

Framing Tomorrow by Questioning Today

June 8, 2022

Prerna Makanawala

"When things behave the same way, users don’t have to worry about what will happen—that’s the intuitive factor."

Prerna Makanawala

Achieving Balanced Design Consistency

June 9, 2021

Tricia Wang

"Shapers combine human and machine intelligence and amplify each other’s strengths."

Tricia Wang

From Users to Shapers of AI: The Future of Research

March 25, 2024

Cheryl Platz

"Duolingo’s AI push damaged immersion by breaking narrative cohesion and lowering course quality."

Cheryl Platz

Embrace Your Fun Factor: Game Development Best Practices for Product Design

January 9, 2026

Ariel Kennan

"This field is still really emergent and growing momentum nationally and internationally."

Ariel Kennan

Theme Two Intro

November 17, 2022

Tricia Wang

"Web3 offers a unique chance to get involved early before some of the ethical challenges of Web2 take root."

Tricia Wang

The most popular design thinking strategy is BS

January 27, 2022

Kristin Wisnewski

"We’re the voice of the employee—we’re arbiters of truth, defenders of experience, and sometimes validators against manipulation."

Kristin Wisnewski

Measuring What Matters

October 23, 2019

Scott Jensen

"It’s not move fast and break things; it’s slow and steady."

Scott Jensen Sarah Delaney Carmen Liu

Short Take #2: UX/Product Lessons from Your Industry Peers

December 6, 2022