Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

A Shared Language for Co-Creating Ambitious Endeavours

Gold
Tuesday, June 6, 2023 • Enterprise UX 2023
Share the love for this talk
A Shared Language for Co-Creating Ambitious Endeavours
Speakers: Milan Guenther
Link:

Summary

As designers we want to reach people’s experiences, make their lives better, and ultimately contribute to a better condition of humanity and our planet. But something is getting in our way. Instead of delivering breakthrough experiences we are relegated to feeding bits into downstream implementation and operations. The enterprises we work for make us chase arbitrary, short sighted goals, and chase after the next release. Meanwhile, the key business decisions that determine the outcomes of our efforts have already been made. Enterprises are made of individuals forming great teams, applying a diverse set of skills, knowledge and experiences to ambitious projects. In order to bring this enormous potential to fruition, we need one thing: a shared understanding, appreciating each other’s viewpoints and backgrounds, tracing and translating decisions for greater impact on the whole. Milan will introduce you to EDGY – a language designed to achieve just that, relying on your core skills as experience designers and information architects: understanding enterprises as systems embedded in a wider ecosystem and navigating their multifaceted nature. You’ll take away an approach for co-creating their future working with elements, dynamics and dependencies, and radically increase your impact on the outcomes they produce for people.

Key Insights

  • Poor enterprise design often causes frustrating user experiences that UX design alone cannot fix, as operational and systemic issues lie outside the UX scope.

  • Stafford Beer's principle that the purpose of a system is what it actually does helps measure enterprises by their real outcomes, not just stated intentions.

  • Edgy provides a shared language across disciplines to align enterprise purpose (identity), operational architecture, and user experience as inseparable views.

  • Tasks reflect what users want accomplished and are central to connecting experience design with enterprise capabilities and products.

  • Enterprise awkwardness manifests in disengaged employees, operational failures, and negative customer experiences, largely due to poor systemic design.

  • Designing better enterprises requires creating conditions for collaboration and coherence across organizational silos rather than blaming individual roles or departments.

  • Using a Rosetta Stone approach, Edgy translates the same enterprise concept into languages used by designers, strategists, and architects to foster shared understanding.

  • The framework anchors complex enterprise elements into simple base types—people, outcomes, activities, and objects—to make modeling accessible.

  • Early adopters have adapted Edgy into innovative mixed models combining journeys, maps, and system views, confirming the power of a shared language for enterprise design.

  • UX designers can begin applying Edgy with familiar tools like journey mapping and service blueprints, then iteratively seek expert feedback to refine enterprise-wide models.

Notable Quotes

"The purpose of a system is what it does—so you can measure an enterprise by its outcomes, not just by its slogans or strategy documents."

"Blaming the system for failures is like blaming the garden for not growing—the system is made by the people within it."

"Whenever you make a process model or service blueprint, make a wrong model first, then let the experts correct it to build shared understanding."

"Edgy is like a Rosetta Stone for enterprises, expressing the same thing in languages designers, strategists, and architects use."

"Experience is one of three inseparable facets of an enterprise: identity (purpose), architecture (operations), and experience (value to people)."

"Enterprises are basically people pursuing outcomes, doing activities, and using objects—this simple theory underpins the language of Edgy."

"The problem with the bike rental app wasn’t UX design; it was the enterprise’s inability to distribute bikes to meet user demand."

"When enterprises are awkward, employees disengage, operations break down, and the customer experience suffers."

"Shared language lets different roles venture out of their comfort zones and collaborate on changing the enterprise system."

"Designing better enterprises means creating conditions for all parts to work together coherently, like gardening rather than blaming individual plants."

Ask the Rosenbot
John Mortimer
Panel Discussion
2024 • Advancing Service Design 2024
Gold
Sam Proulx
Online Shopping: Designing an Accessible Experience
2023 • Design in Product 2023
Gold
Gretchen Anderson
Scaling the Human Center
2017 • Enterprise Experience 2017
Gold
JP Allen
Navigating the UX Tool Landscape
2021 • Advancing Research 2021
Gold
Jennifer Strickland
Adopting a "Design By" Method
2021 • Civic Design 2021
Gold
Phil Hesketh
Designing Accessible Research Workflows
2021 • DesignOps Summit 2021
Gold
Peter Van Dijck
Building impactful AI products for design and product leaders, Part 3: Understand AI architectures: RAG, Agents, Oh My!
2025 • Rosenfeld Community
Mary-Lynne Williams
Exit Interview #4: From Product Design Leadership to Sound Healing
2026 • Rosenfeld Community
John Cutler
Oxbows, Rivers, and Estuaries: How to navigate the currents of change (without burning out)
2024 • Advancing Service Design 2024
Gold
Jorge Arango
Meeting of the Waters: Designing for Successful Inorganic Growth
2021 • Enterprise Community
Billy Carlson
Ideation tips for Product Managers
2022 • Design in Product 2022
Gold
Christian Rohrer
Research Operations at Scale
2017 • DesignOps Summit 2017
Gold
Steve Sanderson
Discussion
2015 • Enterprise UX 2015
Gold
Dianne Que
Real Talk: Proving Value through a Scrappy Playbook
2019 • DesignOps Summit 2019
Gold
Kate Towsey
Ask Me Anything (AMA) with Kate Towsey
2025 • Rosenfeld Community
Vasileios Xanthopoulos
A Top-Down and Bottom-Up Approach to User-Centric Maturity at Scale
2024 • Enterprise Experience 2020
Gold

More Videos

Sam Proulx

"Desktop screen readers can run at speeds up to 800 words per minute because users get used to synthetic speech."

Sam Proulx

Everything You Ever Wanted to Know About Screen Readers

June 11, 2021

Bria Alexander

"Please put your questions inside the thread specific to the talk so we can keep everything organized."

Bria Alexander

Opening Remarks

November 17, 2022

Corey Nelson

"Taking time to intentionally create a career strategy helps avoid reactive decisions based on fear."

Corey Nelson Amy Santee

Layoffs

November 15, 2022

Milan Guenther

"Blaming the system for failures is like blaming the garden for not growing—the system is made by the people within it."

Milan Guenther

A Shared Language for Co-Creating Ambitious Endeavours

June 6, 2023

Erin May

"Two researchers can’t come close to digging into the customer problems for 17 product teams."

Erin May Roberta Dombrowski Laura Oxenfeld Brooke Hinton

Distributed, Democratized, Decentralized: Finding a Research Model to Support Your Org

March 10, 2022

Sam Proulx

"The little sounds that VoiceOver makes are like bird song; you only notice them when they're gone."

Sam Proulx

Understanding Screen Readers on Mobile: How And Why to Learn from Native Users

June 6, 2023

Mujtaba Hameed

"Adding a senior researcher, Izzy, in field meant we could have more, smaller research tracks and better support for research newbies."

Mujtaba Hameed

The new horizon of ethnography: using AI to unlock the full potential of in-person research

March 11, 2026

Ilana Lipsett

"Ethical technology governance means anticipating the long-term social impacts of technology today and acting to protect essential public goods."

Ilana Lipsett

Anticipating Risk, Regulating Tech: A Playbook for Ethical Technology Governance

December 10, 2021

Samuel Proulx

"Designing for the average means designing for nobody."

Samuel Proulx

From Standards to Innovation: Why Inclusive Design Wins

September 10, 2025