Sentient Scenes and Radically Adaptive Experiences
This video is featured in the AI and UX playlist and 2 more.
Summary
Sentient Scenes is a little toy with big lessons—an intelligent interface that changes style, mood, and behavior on demand. The project explores what it means to treat AI as a design material, weaving open-ended intelligence into interfaces beyond chat. We’ll share lessons in both technique and perspective for how the designer’s role evolves—from crafting visuals to sketching prompts—and what it takes to craft systems where machine intelligence mediates the user experience.
Key Insights
-
•
AI can be treated as a design material with unique strengths and weaknesses rather than just a productivity tool.
-
•
Radically adaptive experiences adapt style, mood, behavior, and layout dynamically in response to user context and intent.
-
•
Open-ended AI interfaces must operate within constraints to maintain cohesion and avoid 'robot fever dreams'.
-
•
Large language models excel more at parsing user intent than merely providing factual answers.
-
•
The prompt itself becomes a hybrid artifact acting as design spec, requirement doc, and programming language.
-
•
Designers’ roles evolve into defining the interaction sandbox and parameters for AI-user collaboration rather than specifying every UI detail.
-
•
Personality and presence in AI interfaces can be achieved without pretending to be human, using animation and interaction cues.
-
•
Bespoke UI assembles and rearranges interface elements in real time to fit user needs, reducing complexity in workflows.
-
•
AI can enhance accessibility by tailoring font, color, and interaction styles to users’ abilities on demand.
-
•
Sentient Scenes took less than a day to build due to using plain language prompts, highlighting opportunities for rapid, imaginative prototyping.
Notable Quotes
"AI is not just a tool for productivity or efficiency; it's a design material with unusual strengths and weaknesses."
"Sentient Scenes doesn’t just talk about the scene, it becomes the scene, adapting continuously to user input."
"We wanted to create personality in interfaces without pretending they are human."
"Radically adaptive experiences are conceived and compiled in real time, responding to context and intent."
"The big design activity here is sketching prompts, guiding how the AI should behave rather than drawing UI."
"The prompt becomes part design spec, part requirement doc, and part programming language."
"Large language models are far better at figuring out what you mean than simply giving an answer."
"With bespoke UI, you don’t present every single path to the user; you let the right tool appear immediately for the job."
"AI can transform accessibility by changing experiences to meet user needs in the moment."
"This isn’t about Skynet; it’s about simple signals of awareness that adapt to immediate context."
Or choose a question:
More Videos
"If we deeply understand outcomes and advocate for impact, we’ll be the ones making real change happen in the enterprise."
Greg PetroffSoftware as Material—A Redux
June 6, 2023
"Socrates was known in Athenian society as a gadfly, a fly that bites livestock, for his overt and intentional interference with the Athenian power structure."
Brendan JarvisFraming Tomorrow by Questioning Today
June 8, 2022
"Achieving coherency across products leads to less training, fewer support calls, and more users successfully adopting products."
Prerna MakanawalaAchieving Balanced Design Consistency
June 9, 2021
"Language matters — calling people 'users' reflects and reinforces the reality of reduced agency."
Tricia WangFrom Users to Shapers of AI: The Future of Research
March 25, 2024
"With great power comes great responsibility; we shouldn’t abandon using motivation techniques, or others will use them poorly."
Cheryl PlatzEmbrace Your Fun Factor: Game Development Best Practices for Product Design
January 9, 2026
"The roles of who is designing continue to shift—community designing for community, designing with community, and community members becoming consultants."
Ariel KennanTheme Two Intro
November 17, 2022
"Companies parachuting in to 'study' marginalized groups often do more harm than good when they don't build local capacity."
Tricia WangThe most popular design thinking strategy is BS
January 27, 2022
"The state of IT is a daily reflection of what the company thinks and feels about its employees."
Kristin WisnewskiMeasuring What Matters
October 23, 2019
"Sometimes it’s reasonable to consider your design as strategy and ship a piece now and other pieces later."
Scott Jensen Sarah Delaney Carmen LiuShort Take #2: UX/Product Lessons from Your Industry Peers
December 6, 2022