Rosenverse
The GE Design System and Thoughts about Craft at Scale

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The GE Design System and Thoughts about Craft at Scale

Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The GE Design System and Thoughts about Craft at Scale
Speakers: David Cronin
Link:

Summary

Dave, head of a 50-person UX team at GE software, recounts how they tackled massive design challenges in a huge, decentralized company by developing a modular design system. Starting in 2011 under the leadership of Greg Petrov, their team was small but ambitious, aiming to bring consistent user experiences to thousands of software developers scattered throughout GE’s vast industrial ecosystem. Inspired by traditional industrial design and presentations like Mike Lemmon’s on interaction design languages, they shifted from rigid style guides to flexible, Lego-like toolkits for design and development. Collaborating with Frog Design experts such as Robert Fabricant and Ed Hicks, Dave’s team built a broadly adopted system focused on accelerating development, enabling better prototyping, and supporting consistency without stifling creativity. They discovered that their early system needed better governance, clearer usage guidelines, and easier extensibility, especially as teams demanded variations for marketing and healthcare applications. Today, GE’s UX organization in San Ramon has scaled to 60 designers integrated into cross-functional teams, evolving their design system with richer user insights and technology improvements. Central to their craft is co-creation, rapid prototyping, and maintaining shared understanding with stakeholders, all while continuing to refine the system to support complex industrial data visualization and brand coherence.

Key Insights

  • •

    GE’s design challenges stem from being a decentralized matrix with 40,000 developers but fewer than 20 UX designers initially.

  • •

    The team shifted from style guides to a Lego-like design system emphasizing tools, not rules, to drive adoption among developers.

  • •

    Partnership with Frog Design brought valuable expertise in creating scalable, modular design systems for GE.

  • •

    The design system accelerated software development by answering recurring UI questions and providing pre-built components.

  • •

    The team saw early success with nearly 20,000 downloads inside GE for the design system, signaling wide adoption.

  • •

    Despite adoption, the team acknowledged weaknesses like multiple confusing tab patterns and difficulty extending the system.

  • •

    Healthcare and marketing teams created variations for empathy and communication needs, showing design system adaptability.

  • •

    Sketches by Hey Studio became effective co-creation tools for storytelling and aligning stakeholders around user needs.

  • •

    Moving from an isolated UX studio to embedded, cross-functional teams increased design’s influence across product delivery.

  • •

    The evolving craft of UX at GE emphasizes rapid prototyping, co-creation, and shared understanding over just polished visuals.

Notable Quotes

"We landed on the mantra of tools, not rules to drive adoption with developers."

"If we could make something really easy for developers, we would drive adoption and continually improve user experiences."

"We didn’t have enough knowledge initially to have a strong opinion about what was good design for these users."

"A lot of people were just going and downloading the tear sheet, which is to be expected."

"We found that different failure modes of equipment have different spatial signatures on spider web charts."

"The most important thing about the design system is that it’s already coded — designers and devs just use it."

"It’s very tempting to bypass the sketching step and jump straight to high-fidelity prototypes — proceed with caution."

"We resisted the temptation to squash diversity of usage because we thought we’d learn from it."

"Prototyping and co-creation workshops have been a huge accelerant to the design process."

"Our craft today is about forming shared understanding and building prototypes, not just delivering polished visuals."

Ask the Rosenbot
Jon Fukuda
Theme One Intro
2023 • DesignOps Summit 2023
Gold
Sharon Bautista
Time to Make the Donuts: How User Research Helped Bridge Disparate Teams
2024 • Enterprise Experience 2020
Gold
Shipra Kayan
Emerging principles for using AI in Design: What the product design team at Miro has learned from deeply integrating AI in their workflow
2025 • Designing with AI 2025
Gold
Anne Mamaghani
How Your Organization's Generative Workshops Are Probably Going Wrong and How to Get Them Right
2023 • Advancing Research 2023
Gold
Sean Baker
Weaving Knowledge Management into the Fabric of Our Design Practice
2025 • DesignOps Summit 2025
Gold
Amy Marquez
INVEST: Discussion
2018 • Enterprise Experience 2018
Gold
Toby Haug
Discussion
2017 • Enterprise Experience 2017
Gold
Jilanna Wilson
Distributed Design Operations Management
2019 • DesignOps Summit 2019
Gold
Jason Mesut
Shaping design, designers and teams
2018 • DesignOps Summit 2018
Gold
Greg Petroff
The Compass Mission
2021 • Advancing Research 2021
Gold
Asia Hoe
Partnering with Product: A Journey from Junior to Senior Design
2023 • Design in Product 2023
Gold
Sam Proulx
Online Shopping: Designing an Accessible Experience
2023 • Design in Product 2023
Gold
Scott Jensen
Short Take #2: UX/Product Lessons from Your Industry Peers
2022 • Design in Product 2022
Gold
Mujtaba Hameed
The new horizon of ethnography: using AI to unlock the full potential of in-person research
2026 • Advancing Research 2026
Gold
Sheryl Cababa
Living in the Clouds: Adopting a Systems Thinking Mindset
2023 • Enterprise UX 2023
Gold
Clara Kliman-Silver
UX Futures: The Role of Artificial Intelligence in Design
2023 • Enterprise UX 2023
Gold

More Videos

Mark Interrante

"Many organizations silo data inputs and prioritize within categories before combining results."

Mark Interrante Harry Max

AI for Prioritization (3rd of 3 seminars)

July 11, 2024

Patrizia Bertini

"Storytelling drives outcomes. Build your good story."

Patrizia Bertini

The (r)evolution of designOps: It’s Time to Think (really) BIG

September 11, 2025

Shan Shen

"Translation is key to earn the seat at the table."

Shan Shen

Translating UX Terms into Business Contexts

November 29, 2023

Adam Thomas

"Everyone has a plan until they get punched in the mouth, said Mike Tyson."

Adam Thomas

Survival Metrics – Making Change in a Fast, Data-Informed, and Politically Safe Way

December 6, 2022

Robin Beers

"The Business Roundtable radically redefined the purpose of a corporation — it’s to promote an economy that serves all Americans, not just shareholders."

Robin Beers

Research as a Catalyst for Organizational Transformation

March 12, 2021

Sheri Byrne-Haber

"You want to catch accessibility defects early through automated testing in your CI/CD pipeline, what we call shifting left."

Sheri Byrne-Haber

Accessibility at Scale

June 9, 2021

Joseph Meersman

"Critiques help teams stop being the lone ranger and instead iterate faster together with purpose and clarity."

Joseph Meersman

Sweating the Pixel: Scaling Quality through Critique

June 10, 2021

Deanna Washington

"I’m still early on in measuring accessibility impact but tying early bug fixes to ROI is promising."

Deanna Washington Bria Alexander Jon Fukuda Saara Kamppari-Miller Farid Sabitov

Connecting the Ops: Plenary Panel and Closing Circle

September 9, 2022

Aaron Stienstra

"Iterative engagement models mean we test, learn, and adapt rather than seeking a perfect solution from the start."

Aaron Stienstra Lashanda Hodge

Leveraging Civic Design to Advance Equity and Rebuild Trust in the US Federal Government

December 8, 2021