Rosenverse

Designing for Disability, Innovating for Everyone

Gold
Tuesday, March 11, 2025 • Advancing Research 2025
Share the love for this talk
Designing for Disability, Innovating for Everyone
Speakers: Samuel Proulx
Link:

Summary

As UX researchers, you already know that including people with disabilities in your research isn’t just about accessibility, it’s about unlocking innovation. But what does that look like in practice? And what happens when inclusive design is left out? In this session, Samuel Proulx, Accessibility Evangelist at Fable, will take you beyond theory and into the real-world impact of inclusive research. Through compelling examples, like how people with disabilities forever changed the way we read, or how a lack of inclusive input led to autocorrects embarrassing (and sometimes harmful) errors, you’ll see how accessibility-driven insights shape the products we use every day. Whether you’re refining your research methods or making the case for inclusive design in your organization, this session will equip you with actionable strategies to ensure your work leads to products that don’t just meet compliance, they change the game. Join us to learn how accessibility fuels innovation, and how you can be part of it.

Key Insights

  • People with disabilities represent a diverse and growing user base including physical, sensory, cognitive challenges, and aging populations.

  • Audiobooks originated from the blind community’s need and sparked complex questions about what constitutes 'reading' and who should narrate.

  • The early iteration of audiobooks emphasized straight, uninflected reading, whereas today’s versions employ expressive narration.

  • Autocorrect was originally invented at MIT to address cognitive challenges but had a major flaw due to focus on a single user’s patterns.

  • Despite decades of development, autocorrect frequently fails to accommodate non-Western names, further marginalizing diverse users.

  • The touchscreen’s modern multi-finger gestures were invented by researchers designing for people with disabilities, not the general market.

  • Finger Works’ innovations like pinch-to-zoom and multi-finger swipe directly influenced Apple’s iPhone UI.

  • Early touchscreen devices suffered from 'gorilla arm' fatigue, showing the need for ergonomic research rooted in real user needs.

  • Research should be conducted with people with disabilities to leverage their lived expertise and avoid misguided assumptions.

  • Accessibility is both an ethical mandate and a significant untapped market opportunity waiting to be unlocked.

Notable Quotes

"The mother of invention is necessity originally said by William Horman in 1519."

"If you think about the baby boomer generation, they are getting older, but their reliance on technology is not decreasing."

"May I ask you what you think of printing books for the blind on phonograph records?"

"For those of us who are blind, braille is very costly to make, bulky, and slow to read compared to audio."

"DWI should stand for damn Warren's infertile machine because it was designed on Warren’s typos to solve Warren’s problem."

"41 percent of non-Western names are autocorrected into something else."

"Early touchscreen technology was considered useless and suffered from gorilla arm fatigue."

"John Elias and Wayne Westerman founded Finger Works to create technology useful for people with repetitive strain injury."

"Research with people with disabilities is about finding solutions with us, not for us."

"When you tap into the expertise that people with disabilities have developed over lifetimes, you will find problems to solve and solutions to use."

Ask the Rosenbot
Dean Broadley
Not Black Enough to be White
2024 • DesignOps Summit 2020
Gold
Sandra Camacho
Creating More Bias-Proof Designs
2025 • Rosenfeld Community
Sha Hwang
The First Fifty Years of Civic Design
2022 • Civic Design 2022
Gold
Changying (Z) Zheng
Navigating Innovation with Integrity
2024 • DesignOps Summit 2024
Gold
Amanda Kaleta-Kott
The Joys and Dilemmas of Conducting UX Research with Older Adults
2022 • Advancing Research 2022
Gold
Karen McGrane
AI for Information Architects: Are the robots coming for our jobs?
2024 • Rosenfeld Community
Bria Alexander
OKRs—Helpful or Harmful?
2022 • DesignOps Community
Joshua Graves
We Need To Talk: Managing Ludicrous Requests at Work (Part 3 of 3)
2025 • Rosenfeld Community
Wendy Johansson
Be a Product Boss!
2022 • Design in Product 2022
Gold
Sha Hwang
The Lost Year
2021 • Design at Scale 2021
Gold
Prayag Narula
How to Empower Your Designers to Do Good Research – And Why You Want To
2022 • Design at Scale 2022
Gold
Sam Proulx
Prototype Reviews, People With Disabilities, and You
2021 • DesignOps Summit 2021
Gold
Kit Unger
Theme 1 Intro
2022 • Design at Scale 2022
Gold
Saskia Liebenberg
Start Small for Big Impact
2019 • DesignOps Community
Sheri Byrne-Haber
The Importance of Accessible Design Systems
2024 • DesignOps Summit 2020
Gold
John Taschek
Making People the X-Factor in the Enterprise
2018 • Enterprise Experience 2018
Gold

More Videos

Anne Mamaghani

"Excluding key people might save time but it often leads to surprise blockers and misaligned decisions later on."

Anne Mamaghani

How Your Organization's Generative Workshops Are Probably Going Wrong and How to Get Them Right

March 28, 2023

Kurt McCulloch

"Sometimes our most valuable work isn’t the insights we produce, but the conditions we create for shared reasoning across paradigms."

Kurt McCulloch

Faster alone, further together: Rebuilding collaboration in the age of AI research

March 10, 2026

Sofía Delsordo

"Pat Helisco funds projects that have social impact and provides designers space to exhibit and connect with stakeholders."

Sofía Delsordo Kassim Vera

Public Policy for Jalisco's Designers to Make Design Matter

December 8, 2021

Christian Crumlish

"I’ve sat on both sides of the table. I’ve sometimes help both jobs at once which I don’t recommend."

Christian Crumlish

Introduction by our Conference Chair

December 6, 2022

Ebru Namaldi

"We must not only fix today’s problem but also foresee what the future holds to build the best playground for our teams."

Ebru Namaldi

Designing the Designer’s Journey: Scaling Teams, Culture, and Growth Through DesignOps

September 11, 2025

Joseph Meersman

"A formal critique often carries tension; focusing on people rather than work is a pitfall we must avoid."

Joseph Meersman

Sweating the Pixel: Scaling Quality through Critique

June 10, 2021

Milan Guenther

"We often don’t prototype everything ourselves; instead, we role play with client team members to simulate complex organizational aspects."

Milan Guenther Benjamin Kumpf

The $212 billion ‘so what?’: unlocking impact in development cooperation

November 20, 2025

Kathleen Asjes

"Research democratization rarely frees up strategic research time; it often increases facilitation and ops work."

Kathleen Asjes

Research Democratization: the Good, the Bad and the Ugly

March 10, 2022

Josh Clark

"We can’t design for every possible outcome anymore. We have to anticipate fuzzy ranges of results and channel behavior accordingly."

Josh Clark Veronika Kindred

Sentient Design, AI, and the Radically Adaptive Experience (1st of 3 seminars)

January 15, 2025