Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Panel Discussion: Methodologies and Work Environments

Gold
Thursday, November 8, 2018 • DesignOps Summit 2018
Share the love for this talk
Panel Discussion: Methodologies and Work Environments
Speakers: Maria Skaaden
Link:

Summary

In this engaging session, Maria, Megan, and Hannah share their experiences applying UX and change management methodologies within complex organizations like McKinsey, rail transit systems, and tech-driven environments. Maria highlights the value of user empathy and evolving goals in large projects, like the rail system redevelopment, emphasizing intuition and user connection beyond just end customers. Megan discusses the importance of building open, editable playbooks that evolve through team contribution, stressing the need for balancing following rules and embracing scrappy innovation. Hannah introduces the concept of positive deviants, people who naturally exhibit better behaviors on the margins, and explains the importance of leveraging community and social proof to scale those behaviors rather than imposing top-down change. Together, they explore managing designer burnout through diverse challenges, work-life balance, and experiential learning such as field trips. The panelists also address maintaining optimism amid messy change by focusing on advocates and achievable impact areas rather than forcing universal adoption. They share tactical insights on setting flexible timelines within agile frameworks and choosing when to persist or pivot in organizational battles, weighing impact against effort. Their perspectives offer practical guidance on sustaining momentum, fostering inclusive culture, and evolving UX practices in fast-paced, mission-critical environments.

Key Insights

  • Open, editable playbooks encourage continuous improvement and team ownership.

  • Positive deviants provide powerful, community-driven models for scalable change.

  • Change is more successful when it leverages existing behaviors rather than imposing new ones.

  • Avoiding designer burnout requires variety in work and strong emphasis on work-life balance.

  • Physical user engagement, like field trips, recharges designers and grounds empathy.

  • Choosing the right 'hill to die on' depends on an impact versus effort analysis.

  • Success metrics vary widely between organizations, making adaptable frameworks essential.

  • Focusing on advocates accelerates adoption even when others remain skeptical.

  • Deadlines should be ambitious but flexible, acknowledging discovery and learning.

  • Building change from within the community fosters social proof and sustains adoption.

Notable Quotes

"If I can't make the actual playbook available, I'm very happy to talk about what it consists of and how we did it."

"It's all of our job to question why we’re doing what we’re doing and how we’re doing it."

"We keep our playbook in a place where anyone can edit it from the team."

"Positive deviants operate on the fringes and get the best results by doing things differently."

"Change has to come from within, social proof is key."

"Sometimes you just need to do something completely different than what you’re working on."

"We pick our battles and show what a great party it is without worrying about pulling everyone in."

"I am uncomfortable too. Change is uncomfortable, exhausting, but it can also be fun and exciting."

"It’s not a fight; it’s about finding that soft spot where people are already trying to do something."

"We set deadlines but accept that we don’t always make them, and that’s okay."

Ask the Rosenbot
Nathan Reiff
Research, from Unimaginable to Presently Possible: A Future-Casting Sticky-Note Sprint
2026 • Advancing Research 2026
Conference
Edward Cupps
The Principal Path: Journeying from Management to Individual Contributor
2021 • Design at Scale 2021
Gold
Bill Scott
Lean Engineering: Engineering for Learning and Experimentation in the Enterprise
2015 • Enterprise UX 2015
Gold
Mariah Hay
Ethics in Tech Education: Designing to Provide Opportunity for All
2018 • Enterprise Experience 2018
Gold
Paula Bach
Improving Legacy Software: How Much Better Does it Have to Be?
2022 • Advancing Research 2022
Gold
Ben Reason
Making the system visible: The fastest path to better decisions
2025 • Advancing Service Design 2025
Gold
Jennifer Kanyamibwa
Creating the Blueprint: Growing and Building Design Teams
2018 • DesignOps Summit 2018
Gold
Laura Klein
Unique challenges of innovation in enterprises
2020 • Enterprise Community
Dave Hora
Research in the Face of Complexity: New Sensibility for New Situations
2025 • Rosenfeld Community
Theresa Neil
Designing for Wellness: Specializing in Healthcare
2024 • Rosenfeld Community
Nathan Shedroff
How Will Design be Taught When the Schools Shut Down?
2026 • Rosenfeld Community
Christian Madsbjerg
Influencing Strategy
2020 • Advancing Research 2020
Gold
Meaghan Waters
Lack of Product Thinking will Doom Your Legacy Modernization
2021 • Design at Scale 2021
Gold
Jackie Velasquez-Ross
Talent Acquisition and Our Responsibility
2020 • DesignOps Community
Megan Clegg
Space for Everyone: Reframing Accessibility Through a Wider Lens
2021 • Design at Scale 2021
Gold
Daniel Gloyd
Warming the User Experience: Lessons from America's first and most radical human-centered designers
2024 • Rosenfeld Community

More Videos

Daniel Gloyd

"Patricia Moore’s aging research revealed how product design often excludes elderly users by living their constraints."

Daniel Gloyd

Designing From the Inside Out: How Method Acting Can Inspire Design Research

February 12, 2026

Deirdre Hirschtritt

"Eggs are the binder — humility and trauma-informed practices that keep relationships and research together."

Deirdre Hirschtritt Cesar Paredes Marie Perrot

Research is Only as Good as the Relationships You Build

November 17, 2022

Benjamin Real

"We chose to focus on research because we wanted to mirror, a bit more robust, the capability of the design teams to understand client needs."

Benjamin Real

Maturity Models: A Core Tool for Creating a DesignOps Strategy

October 1, 2021

Max Gadney

"Go beyond climate, look at the personal systems you understand or want to solve to find your career motivation."

Max Gadney Andrea Petrucci Joshua Stehr Hannah Wickes

Assessing UX jobs for impact in climate

August 14, 2024

Lada Gorlenko

"Leading change in a century-old company is a very different challenge."

Lada Gorlenko

Theme 1: Intro

January 8, 2024

Feyikemi Akinwolemiwa

"In a world of AI where things are speeding up, it's more important than ever to position ourselves as teams that can actually change things."

Feyikemi Akinwolemiwa

Play to innovate: How curiosity and experimentation transform UX

March 11, 2026

Bria Alexander

"There is no need to take notes. Our session notes, resources, videos, and slide decks will all be shared on the website."

Bria Alexander

Opening Remarks

March 29, 2023

Llewyn Paine

"DeepFakes can look too realistic and might introduce new privacy risks if donor faces come from real people."

Llewyn Paine

[Demo] Deploying AI doppelgangers to de-identify user research recordings

June 5, 2024

Bria Alexander

"OKRs are not one-size-fits-all; you have to shape them based on your organizational context and culture."

Bria Alexander Benson Low Natalya Pemberton Stephanie Goldthorpe

OKRs—Helpful or Harmful?

January 20, 2022