Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
How Will Design be Taught When the Schools Shut Down?
This video is featured in the Future of Design playlist.
Summary
Design schools are collapsing—literally. When institutions like California College of the Arts close after more than a century, it’s clear our old model of design education can’t survive economic pressure, tech disruption, or outdated ideas about what “training” should be. So what comes next? Nathan Shedroff, Thomas J. McLeish, and Hugh Dubberly will lead an exploration of what might replace the design school as we know it: apprenticeships, corporate academies, AI mentors, decentralized credentialing—and models no one’s tried (yet). It’s not just about how designers will learn, but who gets to define what education means in the future.
Key Insights
-
•
Design and higher education face severe economic and enrollment crises exacerbated by demographic shifts and political pressures, threatening many independent colleges.
-
•
Traditional admission processes may be replaced by universal acceptance combined with personalized learning journeys guided by free and validated educational content.
-
•
AI is not only a disruptive tool but a new medium and material for creative design practice and education requiring novel pedagogical approaches.
-
•
Critical thinking combined with critical making underpins design education, but both theorizing and making can serve as entry points in a recursive learning loop.
-
•
Changing communication technologies have historically reshaped knowledge transmission, and AI may fundamentally transform how collective knowledge is built and shared.
-
•
Measurement and assessment in design education are challenging due to multiple valid answers and the subjective nature of critique, risking oversimplified scoring metrics.
-
•
Blending apprenticeship/internship models with classroom co-learning may better prepare students for real-world design practice than traditional academic structures.
-
•
Lifelong learning should be central to education, enabling returning alumni to teach and share knowledge continuously, not just one-off credentialing.
-
•
Play and experimentation are essential in engaging learners with AI and complex systems, helping avoid black-box dependence and promoting creativity.
-
•
Design education lags industry needs partly due to conservative academic culture and governance often by non-designers, necessitating stronger integration and innovation.
Notable Quotes
"What if everyone was accepted? We could rise almost anyone to proficiency if the curriculum and pedagogy are strong enough."
"I believe that 50% of white-collar jobs are just going away in the next 5 to 10 years."
"The current wave of AI has disrupted practice so much, so quickly, that it's difficult to tell what practice is or what it will be in three years."
"Critical making requires critique, theory, activity, reflection, leading back to theory, but it doesn't have to start with theory. It can start anywhere."
"Reading books and articles is no longer central for many young people. What will replace books and articles for collective knowledge building?"
"We need to figure out how to assess design projects and designers better because employers need to make choices, but design resists simple scoring."
"What if learning was always mobile, decentralized, distributed among people and institutions, with new ways to acknowledge learning beyond grades?"
"Kids love to play. They challenge the world through games and simulation, so the things we create need to support play and experimentation."
"Universities are fairly recent inventions; knowledge transfer happened for thousands of years by learning in communities before formal institutions."
"Design schools are often governed by non-designers and are surprisingly conservative, slow to change, and sometimes exploit precarious gig workers."
Or choose a question:
More Videos
"The farther away you are from the CEO or GM, the less happy and healthy your organization tends to be."
Peter MerholzThe 2025 State of UX/Design Organizational Health
November 12, 2025
"Screen reader users need semantic structure that graphical prototypes typically don’t have, like labeled headings, controls, tables, and landmarks."
Sam ProulxPrototype Reviews, People With Disabilities, and You
October 1, 2021
"Machines can identify correlation via association, but it’s extremely difficult for them to reason and identify causality."
Liwei DaiThe Heart and Brain of the AI Research
March 31, 2020
"We found design managers want team health, DesignOps managers want standardization, product managers want transparency, and producers want autonomy."
Aurobinda Pradhan Shashank DeshpandeIntroduction to Collaborative DesignOps using Cubyts
September 8, 2022
"We practice soft landings in meetings—taking extra time to check in with people beyond just the work agenda."
Ashley Cortez Devika Menon Nidhi Singh Rathore Danita J. Reese Mari NakanoShifting Toward Community-Led Innovation in Local Government
December 8, 2021
"Innovation is very much a team sport."
Laura KleinUnique challenges of innovation in enterprises
April 23, 2020
"All these traditional ways managers tell employees what to do probably don’t apply in complex problem contexts."
Stephen AndersonPuzzled? How to Coordinate Humans for Complex Challenges
May 27, 2021
"We’re still operating from an industrial era hangover — a mechanistic way of problem solving that doesn’t fit today’s complexity."
Robin BeersResearch as a Catalyst for Organizational Transformation
March 12, 2021
"Users often re-enter the journey process after a pause, but compress previously taken steps when they come back."
Sean DolanA Practical Look at Creating More Usable Enterprise Customer Journeys
October 31, 2019