You Don’t “Get” Anyone to Do Anything
Summary
Any designer who has ever struggled to implement change in an organization has asked questions like those below: “How do we get product managers to value user research?” “How do we get executives to think in an Agile way?” “How do we get UX researchers to prioritize our work?” “How do we get our sales team to stop making promises we can’t deliver?” For product leader and author Matt LeMay, such questions are frustratingly familiar. He hears them from clients and colleagues, alike. Practitioners and leaders–in roles and on teams spanning UX, marketing, product, and more–unfailingly come to him seeking the answer to the question, “How do we get X to do what we want?”. Matt’s answer is always the same: “You don’t ‘get’ anyone to do anything.” “What’s more”, he’ll add, “you’re asking the wrong question”. Exactly what question should you be asking? All will be revealed when Matt joins us for the opening session of “Design in Product”. Building from the premise, “The path to success in cross-functional product development means embracing ego death and recognizing that you have very little direct control over anyone or anything,” Matt’s presentation will tap into the wealth of knowledge he has gained at such companies as Google, Audible, Mailchimp, and Spotify to illustrate concepts that are as practical as they are unexpected and profound. Stick around to join the conversation and ask Matt your questions during our post-session Q+A, moderated by Christian Crumlish.
Key Insights
-
•
Attempting to control others ironically grants them control over you, as Alan Watts explains.
-
•
Reframing 'how do I get someone to do something?' into 'how can I help them?' promotes collaboration over control.
-
•
Lack of clarity about high-level, specific shared goals is the root cause of many cross-functional tensions.
-
•
High-altitude, high-specificity goals create a compelling North Star that teams can rally around and align to.
-
•
Role clarity matters less when goal clarity is present; teams self-organize effectively with clear goals.
-
•
Facilitation is a critically undervalued skill, often marginalized due to gendered perceptions, but essential for empowered decision-making.
-
•
Inviting others, such as product managers or executives, into research and discovery sessions increases shared understanding and buy-in.
-
•
Proactively engaging with difficult collaborators by understanding their goals helps reclaim your own power and influence.
-
•
The term MVP often leads to misunderstandings; focusing on the purpose and goals behind deliverables is more productive.
-
•
Product community is shifting away from the myth of a perfect process; pragmatic adaptation within real constraints is key.
Notable Quotes
"You don’t get anyone to do anything."
"When we say if only I could get that executive to think differently, we’re actually giving them power over us."
"Acknowledging that you can’t get other people to do things is truly the path to freedom."
"Helping takes us out of a control-oriented mindset and puts us in a collaborative one."
"High-performing cross-functional teams self-organize around shared goals even with ambiguous roles."
"Facilitation is probably the most undervalued skill on modern product teams."
"We need to reclaim the value and importance of facilitation as strategically critical work."
"Research is a team sport; teams take it more seriously when they do it together."
"If only thinking is living in an ego-driven fantasy and giving someone more power than they have."
"There is no one right way to do things; this is deeply contextual work."
Or choose a question:
More Videos
"If you make an app that users only use once a year, don’t expect them to learn dozens of custom shortcuts."
Sam ProulxEverything You Ever Wanted to Know About Screen Readers
June 11, 2021
"There is no need for you to take notes because session notes, videos, and decks will be shared as soon as possible."
Bria AlexanderOpening Remarks
November 17, 2022
"Negotiating severance is absolutely possible; consider legal advice or coaching when doing so."
Corey Nelson Amy SanteeLayoffs
November 15, 2022
"The problem with the bike rental app wasn’t UX design; it was the enterprise’s inability to distribute bikes to meet user demand."
Milan GuentherA Shared Language for Co-Creating Ambitious Endeavours
June 6, 2023
"Recruitment is so difficult, especially in B2B where you need to speak to customers using similar products."
Erin May Roberta Dombrowski Laura Oxenfeld Brooke HintonDistributed, Democratized, Decentralized: Finding a Research Model to Support Your Org
March 10, 2022
"The most important thing you can do is listen and watch and put assumptions aside about what is easy or hard."
Sam ProulxUnderstanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
"When clients join us in the field and experience research deeply, they often become advocates who come back for more."
Mujtaba HameedThe new horizon of ethnography: using AI to unlock the full potential of in-person research
March 11, 2026
"Technology generates as many new problems as new solutions."
Ilana LipsettAnticipating Risk, Regulating Tech: A Playbook for Ethical Technology Governance
December 10, 2021
"One in four people in the United States have a disability."
Samuel ProulxFrom Standards to Innovation: Why Inclusive Design Wins
September 10, 2025