A Top-Down and Bottom-Up Approach to User-Centric Maturity at Scale
Summary
User-centric design and development mindset and maturity has been low in an enterprise context. UX departments struggle a lot to gain momentum and help organizations create better products in various different ways with RoI of their efforts being low. How might we increase the user-centric maturity and mindset of the enterprise in a more organic way and help as many product teams as possible while having insufficient UX specialists? Vasilieos will present a case study for top-down and bottom-up approach taken at LEGO with practical information, learnings and reflections so far.
Key Insights
-
•
Enterprise UX maturity requires both top-down executive buy-in and bottom-up grassroots training.
-
•
Starting UX without support leads to ‘lipstick on a pig’ outcomes where UX is superficial.
-
•
Treating the UX department as a business with responsibilities increases influence and strategic impact.
-
•
With only seven UX designers for 400 products, focusing on highest ROI products is necessary but causes coverage gaps.
-
•
Embedding a UX partner at leadership level within business streams aligns UX vision with product strategy.
-
•
Using system usability scale (SUS) scores as a KPI standardizes measurement across a large product portfolio.
-
•
Vendor selection criteria incorporating usability prevents long-term failure from poor off-the-shelf solutions.
-
•
The UX academy trains non-designers on practical UX methods, increasing UX capacity organically by upskilling existing staff.
-
•
Securing dedicated time (20%) for UX activities within product teams is crucial for effective bottom-up adoption.
-
•
User-centric mindset spreads more successfully when peer colleagues, not external UX teams, lead the change.
Notable Quotes
"User experience is not like the sauce you put on your steak to make it taste better. It is the actual protein within the steak."
"Before, UX was usually brought in very late and expected to just put lipstick on a pig."
"We cleared three weeks of calendars to detach and look at the big picture — that was our UX reboot."
"We run our UX department as a business, with responsibilities, requirements, and expectations."
"With seven UXters for 400 products, the math doesn’t add up, so we must choose where we focus."
"A UX partner needs to develop a thick skin when engaging senior VPs and directors."
"We set the system usability scale score as a KPI for all products to improve measurement and usability."
"The UX academy gave non-designers 20% of their time to learn and practice user experience methods."
"The colleagues sitting next to you, not outsiders, are the best champions to spread UX mindset."
"One of our UX ambassadors transitioned to a full-time UX designer role after the academy."
Or choose a question:
More Videos
"Kids love to play. They challenge the world through games and simulation, so the things we create need to support play and experimentation."
Nathan Shedroff Hugh Dubberly Thomas J. McLeishHow Will Design be Taught When the Schools Shut Down?
May 8, 2026
"Being design-driven is a means to an end. We aim to be 1% better every day with data-driven obsession."
John Paul de Guzman10k Screens Later: How We Became a Data-Driven Design Organization
September 24, 2024
"The key to combating survey fatigue is short surveys triggered at the right context, making respondents feel listened to and valued."
Aleksandra Korczynska Caroline Jarrett Justyna ParmeeSurvey Tools
March 12, 2026
"Teamwork makes the dream work – something we all learned in primary school and still holds true."
Kristin SkinnerTheme 2: Introduction and Provocation
January 8, 2024
"Our curation process is identity hidden to prioritize equity and thematic mapping over affiliation or geography."
Rachael Dietkus, LCSW Victor Udoewa Jennifer StricklandEverything You Need to Know about the Civic Design 2022 Call for Presentations
May 17, 2022
"Meta design is about designing the conditions for design itself to happen well."
Uday GajendarThe Rise of Meta-Design: A Starter Playbook
May 19, 2022
"The hidden hero or villain of craft is really feedback, the quality of feedback that we give."
Vanessa VarinFeedback: The Other F-Word
September 10, 2025
"Designers often describe what we do as problem solving and that’s fine, but it’s tied to a 19th-century view of design as preparing things to be manufactured."
Hugh DubberlyProblems with Problems: Reconsidering the Frame of Designing as Problem-Solving
June 19, 2019
"Research is evolving. It’s not about ownership, it’s about impact."
Sean McKayCoexisting with non-researchers: Practical strategies for a democratized research future
March 11, 2025