Rosenverse
Handling Complexity: Framing a Scale of Design

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

Handling Complexity: Framing a Scale of Design

Gold
Wednesday, June 9, 2021 • Design at Scale 2021
Share the love for this talk
Handling Complexity: Framing a Scale of Design
Speakers: Cornelius Rachieru
Link:

Summary

Designing "at scale" assumes conceptual consensus on what the particular levels of that 'scale' actually are. In the last few years, UX professionals have specialized into UX researchers, product designers, service designers design strategists, etc. Nowadays, we're also witnessing the debut of a new term: "system designers". But do we really understand how these job titles and subthemes of UX fit within that scale of complexity in design? In this presentation, we'll introduce the basic levels of a scale of design, articulate how common UX job titles fit on the scale, and map how the work we commonly tackle in both research and design should also be informed by the scale of the problem we're addressing. We're also going to critique the (somewhat misguided) ways the current world of UX is handling the widespread growth in the complexity of our work.

Key Insights

  • •

    Design complexity is best understood as a scale with multiple layers, from foundational theory to societal impact.

  • •

    Traditional design scale models do not fully address the granularity required by modern design challenges.

  • •

    Lower layers of design focus on artifact creation and micro-interactions, exemplified by practitioners like Aaron Draplin.

  • •

    Product design is discipline-led and emphasizes precise, polished deliverables, while service design is multidisciplinary and tolerates imprecision.

  • •

    Research quality decreases substantially at higher levels of the scale due to ambiguity and systemic complexity.

  • •

    Designers must consider secondary users and the potential harm their designs may inflict beyond primary users.

  • •

    Service design projects often span years and require broad organizational collaboration, including policy, business, and HR perspectives.

  • •

    Systemic and ecosystem thinking is crucial for ethical design and to avoid commoditization of design and designers.

  • •

    Organizational adoption of ecosystem-focused roles is increasing as companies recognize the need for system-level insights.

  • •

    Operationalizing design at scale requires awareness of these layers, multidisciplinary teamwork, and evolving research approaches.

Notable Quotes

"While the majority of design happens in the lower half of this scale, we create gaps at the higher, systemic levels that we must address."

"Design projects in product design are led by designers, but in service design they are facilitated or co-facilitated by designers among many perspectives."

"If you see a system, you cannot unsee it — systemic awareness changes how you approach design."

"On lower layers, research spaces are limited and focused, while at higher layers, problem spaces are ambiguous and require holistic approaches."

"We tend to put the end user first, but we must also ask who we might be doing harm to beyond primary users."

"In product design, we answer questions to design; in service design, we ask the right questions to design."

"Many big companies now have roles related to ecosystem design like VP or senior managers of ecosystem."

"Service design projects often last two to three years and necessitate ongoing stakeholder collaboration."

"Focusing exclusively on design systems, sprints, and agile commoditizes design and reduces it to cookie-cutter processes."

"Being aware of the systemic lens is a big first step that changes how teams operate and design."

Ask the Rosenbot
Bria Alexander
OKRs—Helpful or Harmful?
2022 • DesignOps Community
Gillian Salerno-Rebic
Redefining Speed and Scale: How Accenture’s GrowthOS Uses AI-Simulated Insights to Reduce Risk and Accelerate Innovation
2025 • Designing with AI 2025
Gold
Jay Bustamante
Navigating the Ethical Frontier: DesignOps Strategies for Responsible AI Innovation
2023 • DesignOps Summit 2023
Gold
Tanya Snook
Designing the team experience: Building culture through onboarding
2021 • Enterprise Community
Angy Peterson
More Than Technology: Personalized Public Sector Experiences
2021 • Civic Design 2021
Gold
Cara Maritz
The Art of Extrapolation
2023 • Advancing Research 2023
Gold
Dorelle Rabinowitz
The Magic Word is Trust
2018 • Enterprise Experience 2018
Gold
Saara Kamppari-Miller
DesignOps for Inclusive Design and Accessibility
2022 • DesignOps Community
Dane DeSutter
What co-speech gestures reveal about users’ thinking during interviews
2023 • Rosenfeld Community
Louis Rosenfeld
Coffee with Lou #3: What Makes for a Successful UX Conference Presentation?
2024 • Rosenfeld Community
Teresa Swingler
Look, Up in the Sky! UX/UI for Aerospace
2022 • Enterprise Community
Sam Ladner
How Research Can Drive Strategic Foresight
2022 • Advancing Research 2022
Gold
Sam Ladner
Methodologies: Beyond the interview [Advancing Research Community Workshop Series]
2024 • Advancing Research Community
John Taschek
Making People the X-Factor in the Enterprise
2018 • Enterprise Experience 2018
Gold
Susan Simon-Daniels
War Stories LIVE! Susan Simon-Daniels
2020 • Advancing Research 2020
Gold
Amy Brana Stuart
Rest in Peace Fly-in-fly-out Design
2022 • Design at Scale 2022
Gold

More Videos

Corey Long

"Don’t read canned questions during interviews; make it conversational and human."

Corey Long

Hiring in DesignOps: A Critical Study on How to Hire and Get Hired

September 23, 2024

Gretchen Anderson

"Invite yourself to the table by bringing actual deliverables, like storyboards and prototypes."

Gretchen Anderson

Scaling the Human Center

June 8, 2017

Lori Muszynski

"No designer should ever work alone in part for this reason. You need to team apply your design."

Lori Muszynski Peter Merholz

Keeping Design Weird

October 2, 2023

Sam Proulx

"Expert screen reader users listen at over 300 words per minute and still fully understand the content."

Sam Proulx

SUS: A System Unusable for Twenty Percent of the Population

June 9, 2021

Prayag Narula

"Users are smart, innovative, and a lot of the innovation actually comes from users rather than big companies."

Prayag Narula Rida Qadri

HCI 2.0: Humanity Deserves the Attention that UX Research has to Offer

March 28, 2023

Deanna Smith

"Assessing feedback urgency means understanding if the issue blocks critical work or if there are workarounds."

Deanna Smith

Leading Change with Confidence: Strategies for Optimizing Your Process

September 23, 2024

Lija Hogan

"Reports aren’t always required; findings can be integrated directly into design docs or the product itself."

Lija Hogan

Doing more with more: Lessons from the Front Lines of Democratization

March 9, 2022

Sam Proulx

"Whenever someone makes a game accessible today, it’s considered an inspiring hack not a built-in feature."

Sam Proulx

To Boldly Go: The New Frontiers of Accessibility

March 11, 2022

Bria Alexander

"A little color purple to start the day. Good morning."

Bria Alexander

Opening Remarks

October 3, 2023