Log in or create a free Rosenverse account to watch this video.
Log in Create free account100s of community videos are available to free members. Conference talks are generally available to Gold members.
The Problem Space
Summary
Over 3 decades of software design and development, we have seen the creation and proliferation of tools that help our teams be great at the solution space - diagramming, sketching, prototyping, tracking, measuring. How might we make ourselves better at working in the problem space? In this videoconference, we brainstorm and explore the topic, and maybe even inspire someone to build that perfect tool.
Key Insights
-
•
There is a wide variety of prototyping tools, but tooling for early problem space research is underdeveloped.
-
•
UX researchers spend significant time manual coding and synthesizing interview transcripts without much tool automation.
-
•
Language mapping using natural language processing could help extract user narratives and keywords to better understand user thinking.
-
•
Data repositories across organizations often fail due to tool complexity and lack of cross-disciplinary accessibility.
-
•
Collaborative tools like Mural facilitate real-time brainstorming and affinity mapping in remote teams.
-
•
Hypothesis definition is a largely social and iterative process, reliant on team communication rather than technical tooling.
-
•
Mapping assumptions from user and business outcomes supports prioritizing testable prototypes early.
-
•
Tooling that connects research questions, assumptions, tests, and outcomes could provide critical ‘glue’ for the research process.
-
•
Research approaches differ greatly depending on context, from startups to established enterprises requiring flexible tooling.
-
•
Remote work increases reliance on digital collaborative tools but also surfaces challenges in managing distributed inputs and synthesis.
Notable Quotes
"We have eight million prototyping tools but not many tools that help us spend more time in the problem space."
"I suspect there are specific tasks we could support more effectively with dedicated tools."
"Langauge is what shapes us, and extracting keywords helps us create narratives to understand how people think."
"Data repositories often fail because of the complexity in cataloging and who can access the information."
"We still do a lot of coding transcripts by hand, and I’m not sure where the ideal digital intersection is."
"The hardest thing with hypotheses is looking for the disconfirming evidence, not just the confirmatory."
"I’d love a tool that combines research questions, assumptions, tests, and outcomes all in one place."
"Different organizations need different approaches; it’s hard to generalize research tooling needs."
"Tools like Mural are great for remote real-time sticky note brainstorming and affinity mapping."
"Once you have a testable prototype, you can validate and iterate quickly, which makes a broad early approach useful."
Or choose a question:
More Videos
"Hugh Dubberly argues we should stop describing design as problem solving and instead see it as engaged conversation."
Daniel GloydDesigning From the Inside Out: How Method Acting Can Inspire Design Research
February 12, 2026
"Starting meetings with simple icebreakers or sharing pronouns and locations really breaks the ice and builds relationships."
Deirdre Hirschtritt Cesar Paredes Marie PerrotResearch is Only as Good as the Relationships You Build
November 17, 2022
"We were lost in the forest and you come across this compass, maybe all time rusty, but still something a little bit useful."
Benjamin RealMaturity Models: A Core Tool for Creating a DesignOps Strategy
October 1, 2021
"If you think fossil fuel companies are going to help us solve this, then we probably have a very different idea of how this system works."
Max Gadney Andrea Petrucci Joshua Stehr Hannah WickesAssessing UX jobs for impact in climate
August 14, 2024
"Leading change in a century-old company is a very different challenge."
Lada GorlenkoTheme 1: Intro
January 8, 2024
"C-FRE stands for curiosity, freedom, reframing, exploration, and engagement—the soft qualities we tend to overlook in play."
Feyikemi AkinwolemiwaPlay to innovate: How curiosity and experimentation transform UX
March 11, 2026
"Lauren Cantor keeps all those links and other resources so we don’t have to be googling while listening."
Bria AlexanderOpening Remarks
March 29, 2023
"DeepFakes can look too realistic and might introduce new privacy risks if donor faces come from real people."
Llewyn Paine[Demo] Deploying AI doppelgangers to de-identify user research recordings
June 5, 2024
"OKRs can sometimes suck the oxygen out of the room if they focus only on bottom-line results, missing process and experience."
Bria Alexander Benson Low Natalya Pemberton Stephanie GoldthorpeOKRs—Helpful or Harmful?
January 20, 2022