Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

The Wicked Craft of Enterprise UX

Gold
Wednesday, May 13, 2015 • Enterprise UX 2015
Share the love for this talk
The Wicked Craft of Enterprise UX
Speakers: Uday Gajendar
Link:

Summary

In this talk, Uday addresses the challenge of integrating craft into enterprise UX, a field often riddled with ambiguity, complexity, and competing perspectives. He contrasts traditional craftsmanship—focused on creating beautiful, final products—with a new concept called the 'facilitative anchor,' which uses craft as a collaborative tool to enable dialogue across departments such as sales, engineering, and marketing. Through three personal stories—from a reactive UI cleanup at Citrix, to interpretive work with CEO Mark Templeton, and a collaborative startup environment—Uday illustrates how crafted artifacts like diagrams, prototypes, and storyboards help clarify complex problems, surface hidden assumptions, and drive decision-making. He emphasizes that these artifacts are often temporary and designed to provoke conversation and alignment rather than serve as polished final products. Uday also highlights the importance of empowering a maker culture that fosters teamwork and shared ownership in enterprise projects, ultimately bringing craft’s dignity, care, and utility into challenging enterprise contexts.

Key Insights

  • Craft in enterprise UX must evolve from making beautiful final objects to serving as a facilitative anchor for teamwork and dialogue.

  • Enterprise UX is inherently wicked—full of ambiguity, legacy constraints, and competing stakeholder needs.

  • Temporary, quick, and rough crafted artifacts like diagrams and prototypes are powerful for sparking debate and clarifying assumptions.

  • Traditional craftsmanship and aesthetic refinement still matter in enterprise to instill trust, reliability, and perceived value.

  • Collaborative participation of diverse stakeholders transforms adversaries into allies aligned on shared goals.

  • Craft helps navigate political complexities and conflicting opinions by making implicit ideas tangible and discussable.

  • Designers can role model effective collaboration and drive decision-making by using crafted artifacts to unpack complexity.

  • Working closely with executives and founders through interpretive craft enables translating abstract visions into tangible concepts.

  • Enterprise UX success depends on cultivating a maker culture where everyone feels empowered to contribute and shape the product.

  • Achieving high-quality enterprise products requires balancing the messy process of exploration with the discipline of refinement.

Notable Quotes

"Craft is not just about a beautiful final object, but a facilitative anchor that enables productive teamwork across departments."

"Nobody wants to buy or use a sloppy product, especially when enterprise users rely on the apps for 8 to 10 hours a day."

"That seven-foot-wide diagram was our product, not just the cleaned-up UI screens—this artifact triggered a whole new conversation."

"Working with Mark Templeton was like Dancing with the CEO to translate fuzzy executive ideas into tangible designs."

"These crafted artifacts are quick, dirty, and temporary—they last just long enough to fuel the conversation and decisions."

"The facilitator’s role is to surface implicit assumptions and dependencies hidden in people’s minds or buried in lengthy specs."

"Enterprise UX is fraught with ambiguity, complexity, and a lot of people who may be skeptical, cynical, or apathetic."

"In the wickedness of enterprise UX, craft keeps you grounded amidst competing perspectives and political eddies."

"We need everyone to roll up their sleeves and be a part of the creative process to spark innovation and even delight."

"It’s about empowering a maker culture where the collective ‘we’ accomplishes something far beyond what any individual imagined."

Ask the Rosenbot
Robin Beers
Navigating organizational systems: Rethinking researcher’s role in driving change
2025 • Advancing Research 2025
Gold
Louis Rosenfeld
Coffee with Lou: Should You Write a (UX) Book?
2024 • Rosenfeld Community
Roy Opata Olende
How Zapier Uses ‘All Hands Research’ to Increase Exposure to Users
2020 • Advancing Research Community
Bria Alexander
Welcome
2022 • DesignOps Summit 2022
Gold
Kurdin Bazaz
Culture, DIBS & Recruiting
2021 • Design at Scale 2021
Gold
Dr. Jamika D. Burge
How UX researchers can partner with (and not be replaced by) AI [Advancing Research Community Workshop Series]
2023 • Advancing Research Community
Sarah Auslander
Insights Panel
2022 • Civic Design 2022
Gold
Sarah Gallimore
Inspire Progress with Artifacts from the Future
2022 • Civic Design 2022
Gold
JD Buckley
Communicating the ROI of UX within a large enterprise and out on the streets
2018 • Enterprise Experience 2018
Gold
Kristen Honey
"Let’s Talk About Data and Crisis”: Public Digital Service Delivery = Open Data + Human Centered Design
2021 • Civic Design Community
Jorge Arango
Exploding the Notebook: How to Unlock the Power of Linked Notes (2nd of 3 seminars)
2024 • Rosenfeld Community
Kit Unger
Theme 2: Introduction
2021 • Design at Scale 2021
Gold
Francesca Barrientos, PhD
You Need Your Own Definition of Design Maturity
2022 • Design at Scale 2022
Gold
Frances Yllana
DesignOps Exposed: What do our peers really think of us?
2025 • DesignOps Summit 2025
Gold
Patrick Commarford
Design Staffing for Impact
2024 • DesignOps Summit 2020
Gold
Daniel Gloyd
Designing Warmth
2025 • Rosenfeld Community

More Videos

Jim Kalbach

"Miles Davis gave the musicians the music as they entered the studio, and most first takes were the final ones."

Jim Kalbach

Jazz Improvisation as a Model for Team Collaboration

November 6, 2017

Louis Rosenfeld

"Evergreen content needs a strong perspective on why the topic matters along with practical examples on how to apply it."

Louis Rosenfeld

Coffee with Lou: Should You Write a (UX) Book?

March 7, 2024

Catt Small

"If you’re sitting there thinking I need to build out this project and nobody else is saying the same thing, it means you have to do it, period."

Catt Small Micah Bennett Brian Carr Jessica Harllee

What's Next for ICs: Exploring Staff and Principal Designer Roles

February 22, 2024

Marieke McCloskey

"If you’re a person who studies people, then you’re a person who understands data."

Marieke McCloskey

User Science: Product Analytics & User Research

March 11, 2021

Llewyn Paine

"Ultimately, AI avatar tools offer UX teams options to keep recordings while meeting legal compliance."

Llewyn Paine

[Demo] Deploying AI doppelgangers to de-identify user research recordings

June 5, 2024

Joshua Noble

"Qualitative research really poses questions; quantitative methods let you investigate those questions rigorously."

Joshua Noble

Casual Inference

October 6, 2023

Sara Logel

"Choosing the right output depends on the desired outcome—from quick iterations to gaining senior leadership buy-in."

Sara Logel

Your Colleagues are Your Users Too

March 29, 2023

Bria Alexander

"Sponsor sessions may require registration by email to prevent Zoom bombings and protect session integrity."

Bria Alexander Louis Rosenfeld

Welcome

January 8, 2024

Sam Proulx

"Frequent, bite-sized training is crucial so staff actually remember how to support customers with disabilities."

Sam Proulx

Online Shopping: Designing an Accessible Experience

June 7, 2023