Rosenverse

This video is only accessible to Gold members. Log in or register for a free Gold Trial Account to watch.

Log in Register

Most conference talks are accessible to Gold members, while community videos are generally available to all logged-in members.

To Boldly Go: The New Frontiers of Accessibility

Gold
Friday, June 10, 2022 • Design at Scale 2022
Share the love for this talk
To Boldly Go: The New Frontiers of Accessibility
Speakers: Sam Proulx
Link:

Summary

The metaverse, virtual reality, Web 3.0, distributed infrastructure, the Internet of Things, wearable computing, and AI: all these things are going to change the face of accessibility over the next 10 years. In this talk, Samuel Proulx, Fable’s Accessibility Evangelist, will give you an overview of what the current landscape looks like at the frontier of accessibility and assistive technology. Where’s the research taking us? What might be coming down the pipe?

Key Insights

  • Early accessibility technologies like the IBM 3767 Braille terminal were expensive and rare, limiting access to a few pioneering users like Sam’s father.

  • Hardware text-to-speech systems such as the Echo2 card on Apple II were foundational but costly and limited to command-line interfaces.

  • The transition from command-line to graphical user interfaces with Windows 95 introduced major accessibility challenges requiring new techniques for screen readers to interpret visual content.

  • Software text-to-speech synthesis replaced expensive hardware devices as PCs grew powerful, enabling more portable and accessible computing devices.

  • Assistive technology industry consolidation occurred due to the increasing complexity of accessibility needs post-GUI, exemplified by mergers forming companies like Freedom Scientific.

  • Apple’s introduction of built-in VoiceOver on iPhone 3GS marked a paradigm shift by integrating accessibility directly into the OS and developer APIs, eliminating dependence on third-party products.

  • Accessibility features initially designed for disabilities benefit all users, such as captions in noisy environments, dark mode, and voice dictation.

  • Gaming accessibility remains nascent, relying heavily on third-party modifications and reverse engineering, with little first-party API support.

  • Emerging technologies like VR/AR and AI pose novel accessibility challenges, demanding fresh approaches as traditional screen readers and magnification don’t translate directly.

  • Sam sees the next big accessibility breakthroughs coming from self-driving cars, neural inputs, and smart home innovations, emphasizing inclusivity across the full disability spectrum.

Notable Quotes

"Nothing about us without us."

"I don’t remember a time when there wasn’t a computer in the house talking at me."

"Accessibility was considered kind of an inspiring hack, an inspirational rarity."

"The GUI transition meant assistive tech had to track cursor, mouse, and graphical objects, making it far more complex."

"Apple unlocked so much innovation by including accessibility in the phone with VoiceOver built-in."

"Accessibility is not only important to preserve rights but leads directly to innovation."

"Accessibility needs are a spectrum, not binary."

"We still think of accessibility as a binary when it should be recognized as a continuum."

"Gaming accessibility is still considered an inspirational hack rather than a built-in feature."

"When we solve accessibility challenges, everyone benefits, not just people with disabilities."

Ask the Rosenbot
Jemma Ahmed
Theme 2 Intro
2024 • Advancing Research 2024
Gold
Ryan Matthew
DesignOps without Boundaries: Building More with What You Have
2025 • DesignOps Summit 2025
Gold
Dave Malouf
The Past, Present, and Future of DesignOps: a 2-part DesignOps Community Call (Part 1)
2022 • DesignOps Community
Courtney Maya George
Scale Your Organization and Grow Your Designers
2022 • DesignOps Summit 2022
Gold
Louis Rosenfeld
Founder’s Welcome
2022 • Design in Product 2022
Gold
Kim Fellman Cohen
Measuring the Designer Experience
2019 • DesignOps Summit 2019
Gold
Leisa Reichelt
The Five Dysfunctions of Democratized Research at Scale
2020 • Advancing Research 2020
Gold
Johnny Michaelsen
Measure Behaviors, Not Results
2026 • Rosenfeld Community
Jemma Ahmed
Research at an inflection point: Adapting to a new era of collaboration, equity, and innovation
2025 • Advancing Research 2025
Gold
Bria Alexander
Opening Remarks
2023 • DesignOps Summit 2023
Gold
Savannah Carlin
Don't botch the bot: Designing interactions for AI
2024 • Designing with AI 2024
Gold
Noel Lamb
Cultivating Business Partnerships to Grow Research Ops
2022 • Advancing Research Community
Maria Giudice
Becoming a Changemaker by Leading with Design
2023 • Advancing Research 2023
Gold
Soma Ghosh
What emerging methods are advancing UX research [Advancing Research Community Workshop Series]
2023 • Advancing Research Community
Laura Gatewood
Beyond Buzzwords: Adding Heart to Effective Slack Communication
2024 • DesignOps Summit 2024
Gold
Adrian Howard
Sturgeon’s Biases
2024 • DesignOps Summit 2024
Gold

More Videos

Greg Petroff

"Prediction frameworks worked until the world changed; now our prior experiences aren’t always helpful for what comes next."

Greg Petroff

Software as Material—A Redux

June 6, 2023

Brendan Jarvis

"Who do you see? Who do you not see? Why do you not see them?"

Brendan Jarvis

Framing Tomorrow by Questioning Today

June 8, 2022

Prerna Makanawala

"Consistency is a key principle in design and in life; to achieve something you have to be consistent and disciplined."

Prerna Makanawala

Achieving Balanced Design Consistency

June 9, 2021

Tricia Wang

"In Web 2.0, a small group sets the rules and most people just play within them."

Tricia Wang

From Users to Shapers of AI: The Future of Research

March 25, 2024

Cheryl Platz

"With great power comes great responsibility; we shouldn’t abandon using motivation techniques, or others will use them poorly."

Cheryl Platz

Embrace Your Fun Factor: Game Development Best Practices for Product Design

January 9, 2026

Ariel Kennan

"When I started, there were a few practitioners in the US, a small community, and now I see this growing network and community of practice."

Ariel Kennan

Theme Two Intro

November 17, 2022

Tricia Wang

"Values conversation is less threatening when framed as wanting to understand why we're doing this project or why we're here."

Tricia Wang

The most popular design thinking strategy is BS

January 27, 2022

Kristin Wisnewski

"Before, we never really looked holistically at decades of UX data—now we use it to be proactive and avoid duplicative studies."

Kristin Wisnewski

Measuring What Matters

October 23, 2019

Scott Jensen

"Facilitating a shared understanding among everyone on product takes a lot of time."

Scott Jensen Sarah Delaney Carmen Liu

Short Take #2: UX/Product Lessons from Your Industry Peers

December 6, 2022