Sam Proulx
Accessibility Evangelist, Fable
Samuel Proulx is the Accessibility Evangelist at Fable, a leading accessibility testing platform powered by people with disabilities. As a blind individual, Sam knows and values the importance of accessibility in all aspects of life and is a strong advocate for the inclusion of people with disabilities in the digital world. Sam brings his previous experience as Fable’s community manager, plus life-long advocacy for himself and others, to his role as Evangelist.
Rosenverse talks by Sam:
" UX researchers should learn Python or R and how to leverage AI APIs to process unstructured data. "
Three Years Out: Perspectives on the Near-Term Future of User Research
March 15, 2024
" Consistency means the same interactions always do the same things; buttons are in the same place, and flows don’t change suddenly. "
Online Shopping: Designing an Accessible Experience
November 29, 2023
" The four Cs—consistency, convenience, confidence, and customizability—are not just good for accessibility, they make a great experience for everyone. "
Online Shopping: Designing an Accessible Experience
October 3, 2023
" VoiceOver gestures like swipe right move the focus through elements; double tap activates them. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
October 2, 2023
" When you design for the edges, you make things better, more fluid, more customizable for everyone. "
Online Shopping: Designing an Accessible Experience
June 7, 2023
" The little sounds that VoiceOver makes are like bird song; you only notice them when they're gone. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
June 6, 2023
" Offering the ability to save your progress allows users with disabilities to complete tasks on their own time. "
Online Shopping: Designing an Accessible Experience
March 28, 2023
" If you want to understand the actual experience, you need a native assistive technology user involved. "
Understanding Screen Readers on Mobile: How And Why to Learn from Native Users
March 27, 2023
" Apple’s innovation with VoiceOver on iOS changed the world by making accessibility a built-in, first-party responsibility. "
To Boldly Go: The New Frontiers of Accessibility
November 18, 2022
" On desktop, users pick varying assistive tools, making replicability of experience difficult; on mobile, the assistive tech is tightly integrated and versioned. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
November 17, 2022
" Compliance is a framework, not just a checklist to tick off. "
Accessibility: An Opportunity to Innovate
November 16, 2022
" Gaming is where the graphical user interface once was—still largely inaccessible, with assistive tech as third-party add-ons. "
To Boldly Go: The New Frontiers of Accessibility
September 9, 2022
" Accessibility is not a single project, it’s a journey that requires continuous iteration and improvement. "
Accessibility: An Opportunity to Innovate
September 8, 2022
" You might be thinking about accessibility backwards; start with mobile first, then extend to desktop. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
September 8, 2022
" When we solve accessibility challenges, everyone benefits, not just people with disabilities. "
To Boldly Go: The New Frontiers of Accessibility
June 10, 2022
" Starting your accessibility efforts on mobile makes the process simpler and easier to reuse when expanding to other platforms. "
Mobile Accessibility and You
June 9, 2022
" Separate accessible designs are never equal, so we must design inclusively from the start to unlock all the benefits of accessibility. "
Accessibility: An Opportunity to Innovate
June 8, 2022
" There isn’t a time I can remember where there wasn’t a computer talking to me. "
To Boldly Go: The New Frontiers of Accessibility
March 11, 2022
" On mobile, if you know the operating system version, you basically know the version of the screen reader and browser. "
Mobile Accessibility: Why Moving Accessibility Beyond the Desktop is Critical in a Mobile-first World
March 10, 2022
" Everyone already uses accessibility features. "
Accessibility: An Opportunity to Innovate
March 9, 2022
" When you press a button like an upvote, it’s the developer’s job to make sure the visual state is communicated via ARIA landmarks. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
December 10, 2021
" Low vision users often invert colors and use magnification levels as high as 400 percent to reduce eye strain. "
SUS: A System Unusable for Twenty Percent of the Population
December 9, 2021
" Fixing problems found for one disability group often helps fix problems for others too. "
Prototype Reviews, People With Disabilities, and You
December 8, 2021
" Screen magnification is really about making the screen larger, changing color contrast, reducing motion, and panning around the magnified area. "
Prototype Reviews, People With Disabilities, and You
October 1, 2021
" Consistency is very important so what you learn on one page applies to all pages on that website. "
Designing For Screen Readers: Understanding the Mental Models and Techniques of Real Users
September 30, 2021
" Screen reader users scored in the low to mid 50s on our scale while magnification users scored around 70 and alternative navigation users around 60. "
SUS: A System Unusable for Twenty Percent of the Population
September 29, 2021
" If a dialog pops up but the keyboard focus isn’t moved into it, a screen reader user might not know it’s there. "
Everything You Ever Wanted to Know About Screen Readers
June 11, 2021
" Accessibility is a spectrum; if frequent tasks require assistance, the product is inaccessible for me. "
SUS: A System Unusable for Twenty Percent of the Population
June 9, 2021