Rosenverse
Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries

Friday, May 17, 2024 • QuantQual Interest Group
Share the love for this talk
Beyond the Console: The rise of the Gamer Experience and how gaming will impact UX Research across industries
Speakers: Dane DeSutter , Natalie Gedeon , Deborah Hendersen and Cheryl Platz
Link:

Summary

In just fifty years, video gaming has transformed from a childhood hobby into a global $200 billion industry that is set to eclipse film and TV in both revenue and cultural impact. This meteoric rise has led The Economist to predict that “[w]hoever dominates gaming is going to wield clout in every form of communication.” Gaming franchises have expanded beyond just being popular products to become influential media brands that have cultural impact beyond the console. Legacy media firms and tech companies are responding by building gaming divisions or acquiring independent gaming studios in order to capture a piece of this new attention economy. With gaming set to change how people consume media and engage with products and brands, what will this mean for the broader business landscape—and for UX researchers in particular? How should we think about understanding game players, their preferences, and habits? Join Dane DeSutter and experts from leading gaming companies for an interactive discussion on how mixed-methods research and big data are shaping popular gaming products and company strategies and how we all might start to think about the gamer experience in our own industries. Panelists: Natalie Gedeon, Deborah Hendersen, Cheryl Platz; Moderated by: Dane DeSutter

Key Insights

  • Gaming UX research uniquely requires balancing desirable challenge with usability, unlike traditional software.

  • Mixed methods research—telemetry data combined with qualitative insights—is essential for understanding player experience.

  • Emotional impact measurement is fundamental in gaming UX and differs from standard software metrics.

  • Gaming’s player base now exceeds 3.2 billion globally, spanning all ages, genders, and cultures.

  • Representation and localization, such as regional character design and Arabic language support, drive higher player engagement.

  • Gaming has transitioned from a niche pastime to a dominant media powerhouse, predicted to eclipse paid TV spending by 2026.

  • Playtesting is integral and universally valued by game developers, but large-scale research infrastructure is often a luxury.

  • Accessibility efforts have made many games fully playable by blind and deaf players, incorporating auditory and control remapping innovations.

  • Transmedia adaptations like Arcane and Pokémon help legitimize gaming culture and expand audiences beyond traditional gamers.

  • The distinction between game design and UX design centers on optimizing good friction vs. minimizing bad friction.

Notable Quotes

"Games have really grown up from this childhood pastime into a media powerhouse set to dominate every aspect of media."

"Gaming UX is not just about polished UI; introduction of the right kind of frustration and challenge is part of the experience."

"Feelings are emergence; you need to measure emotion at scale, not just one-on-one usability."

"Good friction is what makes a game engaging; removing all friction means it’s no longer a game."

"The framework we tend to use is just, do you play games? Cool, you’re in—stop asking questions."

"Many games are fully playable by the blind, despite being highly visual, through clever auditory cues and remapped controls."

"The rise of Arcane legitimized something very important to players, showing how storytelling impacts emotional connection."

"At Riot, a whole discipline called player dynamics studies how groups of players behave unpredictably in shared spaces."

"Gaming’s emotional impact and cognitive shaping differentiate quality experiences beyond simple accessibility or success metrics."

"People who were gamers growing up are now the ones making the IP adaptations, ensuring authenticity."

Ask the Rosenbot
Abbey Smalley
Scaling UX Past the Size of Your Team
2024 • Enterprise Experience 2020
Gold
Johnny Michaelsen
Measure Behaviors, Not Results
2026 • Rosenfeld Community
Samuel Proulx
Inclusive Research: Debunking Myths and Getting Started
2025 • Advancing Research 2025
Gold
Jessica Norris
ADHD: A DesignOps Superpower
2022 • DesignOps Summit 2022
Gold
Sam Proulx
Accessibility: An Opportunity to Innovate
2022 • Advancing Research 2022
Gold
Alla Weinberg
Cross-Functional Relationship Design
2022 • Design in Product 2022
Gold
Emily Williams
When UX Research and Institutional Racism Collide: A Case Study
2021 • Advancing Research 2021
Gold
Tatyana Mamut
Opening Keynote: Breaking Conway's Law--or How to Work Differently and Not Ship Your Org Chart
2019 • Enterprise Experience 2019
Gold
Billy Carlson
Principles of Team Wireframing
2023 • DesignOps Summit 2023
Gold
Mujtaba Hameed
Frameworks for Excellence: Using Visual Thinking and Communication to Elevate Your Research
2024 • Advancing Research 2024
Gold
Jemma Ahmed
Research at an inflection point: Adapting to a new era of collaboration, equity, and innovation
2025 • Advancing Research 2025
Gold
Nathan Curtis
Design Systems for Us: How Many One-Source(s)-of-Truth Are Enough?
2019 • DesignOps Community
Courtney Kaplan
Taking it to the next level: Career paths in DesignOps
2018 • DesignOps Summit 2018
Gold
Mackenzie Guinon
M.C. Escher’s UX Research Career Ladder
2022 • Advancing Research 2022
Gold
Jemma Ahmed
Theme 1 Intro
2026 • Advancing Research 2026
Gold
Mac Smith
Measuring Up: Using Product Research for Organizational Impact
2021 • Advancing Research 2021
Gold

More Videos

Alexandra Schmidt

"Facilitation is the grease between the wheels of difficult organizational challenges."

Alexandra Schmidt

Enterprise UX Playbook

December 1, 2022

Jen Crim

"The team is passionate, creative, and innovative, building experiences that people love."

Jen Crim Jess Quittner Saritha Kattekola Alex Karr Gurbani Pahwa

Culture, DIBS & Recruiting

June 11, 2021

Christian Crumlish

"If you’re a product manager, you don’t do very much design work anymore; you care about it but step away from the Figma."

Christian Crumlish

AMA with Christian Crumlish, author of Product Management for UX People

March 24, 2022

Libby Maurer

"Having an employee resource group member on interview panels creates a safe space for candidates to disclose more about themselves."

Libby Maurer

Treating Diversity & Inclusion in Hiring as a Design Problem

December 5, 2019

Ali Jeffery

"When we engage people in the planning process, they take ownership of their city."

Ali Jeffery Sheri Chudow

How DesignOps Helped Enable Wall Street to Work Remotely

October 22, 2020

Daniel Gloyd

"Strasberg believed you can’t honestly portray fear or grief without accessing analogous feelings from your own experience."

Daniel Gloyd

Designing From the Inside Out: How Method Acting Can Inspire Design Research

February 12, 2026

Kristin Skinner

"Learning should be an experience tailored around the learner, not the curriculum."

Kristin Skinner

Five Years of DesignOps

September 29, 2021

Johanna Kollmann

"The most significant source of confusion is the difference between research questions and interview questions - Erica Hall."

Johanna Kollmann

Insights-Driven Product Strategy: Get your Research to Count

December 6, 2022

David Sternberg

"When you observe a quantum particle, its possible states collapse to one—just like user intent collapses to action."

David Sternberg

Uncovering the hidden forces shaping user behavior

July 17, 2025