Rosenverse
Sentient Design: New Postures for AI-Mediated Experiences (2nd of 3 seminars)

Log in or create a free Rosenverse account to watch this video.

Log in Create free account

100s of community videos are available to free members. Conference talks are generally available to Gold members.

Sentient Design: New Postures for AI-Mediated Experiences (2nd of 3 seminars)

Wednesday, January 29, 2025 • Rosenfeld Community

This video is featured in the AI and UX playlist and 1 more.

Share the love for this talk
Sentient Design: New Postures for AI-Mediated Experiences (2nd of 3 seminars)
Speakers: Josh Clark and Veronika Kindred
Link:

Summary

How do you get your head around all the different machine-intelligent experiences available to you as a designer? What are the new design patterns, and which old ones fall away? How do you name and organize those experiences? And how do you develop an intuition for how and when to use each interaction paradigm? Watch Josh Clark and Veronika Kindred, authors of our forthcoming book Sentient Design, explore the emerging diversity of AI-mediated experiences. Just as the natural world demonstrates intelligence in many forms, the same is true for machine intelligence. New “species” of interfaces roam our screens, the manner of each tailored to purpose and environment—copilots, agents, chatbots, assistants, tools, adaptive interfaces, and many more. Sentient Design offers a framework for exploring and organizing these new experience patterns, or “postures”—the way each kind of experience positions itself in relation to the user. More than just distinct functionality, each posture has its own interaction style, manner of communication, and expectations that it sets. Josh and Veronika share over a dozen of these postures, from familiar options like dedicated tools to more exotic patterns including sculptors, bespoke UI, non-player characters, and data whisperers. Get a map for exploring these postures to expand both your perspective and your toolkit as a designer.

Key Insights

  • •

    Sentient Design reframes AI as a design material that enables adaptive, context-aware experiences rather than just a tool for output generation.

  • •

    The Sentient Triangle categorizes AI experiences by grounded accuracy, interoperability, and radical adaptivity to better understand their trade-offs.

  • •

    Four key interface postures—tools, sculptors, assistants, and agents—describe how AI interfaces relate to users, from simple inputs/outputs to autonomous task management.

  • •

    Traditional deterministic tools like Shazam remain powerful but represent early-stage AI experiences compared to more interactive and adaptive forms.

  • •

    Inline tools integrate AI assistance seamlessly within user workflows, offering continuous and ambient support without breaking context.

  • •

    Sculptor interfaces enable iterative collaborative content creation, exemplified by in-painting in image and audio editing.

  • •

    Chat-based characters and personas excel in creative, exploratory scenarios where factual accuracy is less critical than engagement.

  • •

    Agents increasingly perform delegated tasks autonomously but currently face challenges with brittle, slow, and complex multi-step workflows.

  • •

    Bespoke UIs dynamically generate or rearrange interface components in real-time tailored to user intent, enhancing flexibility and personalization.

  • •

    Designers must embrace AI’s inherent weirdness and unpredictability as an asset, balancing risk and opportunity to create new interaction paradigms.

Notable Quotes

"Sentient design is about intelligent interfaces that are aware of context and intent so they can be radically adaptive to user needs in the moment."

"We think of AI not just as a maker of stuff but as an enabler of experiences."

"These intelligent interfaces are collaborative, proactive partners on the user’s journey."

"Traditional software is grounded—accurate and reliable—but lacks radical adaptivity."

"In-painting allows precise, targeted edits that don’t disturb the rest of the content."

"Characters live at the extreme of radically adaptive AI—they react in the moment and follow the user’s lead."

"Assistance interfaces combine open-ended dialogue with the ability to do tasks on your behalf."

"Agents set goals, plan steps, execute them, and decide when they’re done, often without user attention."

"Bespoke UI can generate interfaces on the fly based on immediate need or intent."

"Embracing AI’s weirdness can turn unpredictable outputs into experience assets rather than liabilities."

Ask the Rosenbot
Daniel Gloyd
Designing From the Inside Out: How Method Acting Can Inspire Design Research
2026 • Rosenfeld Community
Bria Alexander
Opening Remarks
2021 • DesignOps Summit 2021
Gold
Kim Lenox
Leading Distributed Global Teams
2019 • Enterprise Community
Florence Okoye
AfroFuturism and UX Research
2023 • Advancing Research 2023
Gold
Gabriela Barneva
Operationalizing Inclusive Design in Design Ops
2025 • DesignOps Summit 2025
Gold
Jill Fruchter
Inconvenient Insights: The Researcher's Role is to Stay Curious
2023 • Advancing Research 2023
Gold
Peter Van Dijck
Hands on AI #3: Claude Code for UX people
2025 • Rosenfeld Community
Bassel Deeb
Do More With Less: Equip and Lead Design Orgs Through Adversity
2023 • DesignOps Summit 2023
Gold
Jemma Ahmed
Theme 2 Intro
2024 • Advancing Research 2024
Gold
Jim Kalbach
Jazz Improvisation as a Model for Team Collaboration
2019 • Enterprise Experience 2019
Gold
Sarah Williams
Verizon_A Framework for CX Transformation
2024 • Design at Scale 2021
Gold
Dan Willis
Enterprise Storytelling Sessions
2016 • Enterprise UX 2016
Gold
Aurobinda Pradhan
Introduction to Collaborative DesignOps using Cubyts
2022 • DesignOps Summit 2022
Gold
Mandy Drew
What Role(s) Can Research Play in Responsible Design?
2021 • Advancing Research 2021
Gold
Erika Kincaid
Connecting the Dots: How to Foster Collaboration and Build a Strong Design Review Culture
2022 • Design at Scale 2022
Gold
Lena Shenkarenko
Collaborative Wireframing for Creating Team Alignment and Shipping Better Products
2020 • DesignOps Summit 2020
Gold

More Videos

Corey Long

"There are roles out there, but they come with longer processes—some of mine lasted up to five months."

Corey Long

Hiring in DesignOps: A Critical Study on How to Hire and Get Hired

September 23, 2024

Gretchen Anderson

"Silicon Valley feels fast, but when the grid goes down, it can be catastrophic."

Gretchen Anderson

Scaling the Human Center

June 8, 2017

Lori Muszynski

"Ambiguity is considered a problematic in design, but ambiguity can be a feature."

Lori Muszynski Peter Merholz

Keeping Design Weird

October 2, 2023

Sam Proulx

"Assistive technology includes software and hardware that people with disabilities use to access computers."

Sam Proulx

SUS: A System Unusable for Twenty Percent of the Population

June 9, 2021

Prayag Narula

"Building more ethical, responsible, and humanistic forms of technologies requires diverse and interdisciplinary conversations."

Prayag Narula Rida Qadri

HCI 2.0: Humanity Deserves the Attention that UX Research has to Offer

March 28, 2023

Deanna Smith

"Assessing feedback urgency means understanding if the issue blocks critical work or if there are workarounds."

Deanna Smith

Leading Change with Confidence: Strategies for Optimizing Your Process

September 23, 2024

Lija Hogan

"Reports aren’t always required; findings can be integrated directly into design docs or the product itself."

Lija Hogan

Doing more with more: Lessons from the Front Lines of Democratization

March 9, 2022

Sam Proulx

"We are beginning to see cycles of history repeat themselves in accessibility, especially in gaming and AR/VR."

Sam Proulx

To Boldly Go: The New Frontiers of Accessibility

March 11, 2022

Bria Alexander

"You don’t have to take notes; session videos and decks will be shared as soon as possible."

Bria Alexander

Opening Remarks

October 3, 2023